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snailwait.lua
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--[[
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.'#######################################DWB''
Made by Depso - mastersmzscripts.com
The SNAIL Script V2 (LIMBS VERSION)
To update the config, run the script again.
]]
------------------------------
if not _G.Snail_Config then
return warn("[SNAIL SCRIPT] Please run the Snail script loader instead, thanks.")
end
local RunConnections = {}
local Config = _G.Snail_Config -- Temp
--// Fix config for old movement
if Config.UseCameraRotaton then
Config.DistanceChangesSpeed = false
end
--// Only run the script to update the config
if _G.Snail_Ran then
return
end
_G.Snail_Ran = true
--// Services
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ContextActionService = game:GetService("ContextActionService")
--// Instances
local raycastParams
local Camera = workspace.CurrentCamera
local SnailPartsFolder = Instance.new("Folder", workspace)
-- Camera focus
local CameraPart = Instance.new("Part", SnailPartsFolder)
CameraPart.Anchored = true
CameraPart.Transparency = 0.5
CameraPart.Size = Vector3.new(7,7,7)
CameraPart.Color = Color3.fromRGB(255, 170, 0)
CameraPart.CanCollide = false
CameraPart.Material = Enum.Material.ForceField
CameraPart.Shape = Enum.PartType.Ball
-- Teleport highlight
local HighlightPart = Instance.new("Part", SnailPartsFolder)
HighlightPart.Anchored = true
HighlightPart.Transparency = 1
HighlightPart.Size = Vector3.new(7,7,7)
HighlightPart.Color = Color3.fromRGB(255, 0, 0)
HighlightPart.Shape = Enum.PartType.Ball
HighlightPart.CanQuery = false
HighlightPart.CanCollide = false
HighlightPart.Material = Enum.Material.ForceField
--// LocalPlayer
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local IsMobile = UserInputService.TouchEnabled or Config.UseCameraRotaton
local PlayerGui = LocalPlayer.PlayerGui
local Character: Model
local Head: Part
local Root: Part
local Humanoid: Humanoid
--// Functions
--// Sound service
local Sounds = {}
for Name, Info in next, Config.Audios do
local Parent = LocalPlayer.PlayerGui
local Sound = Instance.new("Sound", Parent)
Sound.Volume = 0.5
--// Change properties for sound
for Key, Value in next, Info do
if Key == "SoundId" then
Value = `rbxassetid://{Value}`
end
Sound[Key] = Value
end
--// Overwrite
Sounds[Name] = Sound
end
local function PlaySound(Sound: Sound)
if not _G.Snail_Config.Sounds then return end
Sound:Play()
end
local function StopSound(Sound: Sound)
Sound:Stop()
end
function CharacterAdded(NewChar: Model)
if not _G.Snail_Config.Enabled then return end
--// Collect Humanoid Limbs
Character = NewChar
Head = Character:WaitForChild("Head")
Humanoid = Character:WaitForChild("Humanoid")
Root = Humanoid.RootPart
--// Destroy all previous NoClip connections
for _, Connection in next, RunConnections do
Connection:Disconnect()
end
raycastParams = Get_raycastParams()
delay(1, function()
Camera.CameraSubject = CameraPart
end)
--// Call character functions
ApplyVelocity()
ApplyNoClip()
RemoveTouchControls()
delay(2, StopAnimations)
--// Modify Humanoid
Humanoid.WalkSpeed = 0
Humanoid.HipHeight = 0
Humanoid.AutoRotate = false
Humanoid.PlatformStand = true
end
function RemoveTouchControls()
local GUI = PlayerGui:FindFirstChild("TouchGui")
if not GUI then return end
GUI:Remove()
end
function StopAnimations()
local AnimateScript = Character:FindFirstChild("Animate")
if AnimateScript then
AnimateScript.Disabled = true
end
spawn(function()
while wait(1) and AnimateScript do
AnimateScript.Disabled = true
end
end)
-- Suspend all active tracks
for _, Track in next, Humanoid:GetPlayingAnimationTracks() do
Track:Stop()
end
end
function ApplyNoClip()
local Connection = RunService.RenderStepped
--// Loop through Character limbs
for _, ins in next, Character:GetDescendants() do
if not ins:IsA'BasePart' then continue end
table.insert(RunConnections, Connection:Connect(function()
ins.CanCollide = false
end))
end
end
function ApplyVelocity()
for _, limb in next, Character:GetChildren() do
if not limb:IsA("BasePart") then continue end
--// Create static Velocity
local LinearVelocity = Instance.new("LinearVelocity", limb)
local Attachment0 = Instance.new("Attachment", limb)
LinearVelocity.Attachment0 = Attachment0
LinearVelocity.MaxForce = math.huge
LinearVelocity.VectorVelocity = Vector3.zero
end
end
function RemoveLimbs()
--// Teleport old parts away
local OldLocation = Root.CFrame
Root.CFrame = CFrame.new(0,10^5,0)
--// Remove body limbs
for _, limb in next, Character:GetChildren() do
if not limb:IsA("BasePart") then continue end
if limb.Name:find("Leg") or limb.Name:find("Arm") then
limb:Remove()
end
end
wait()
Root.CFrame = OldLocation
end
function Get_raycastParams()
local Params = RaycastParams.new()
Params.FilterType = Enum.RaycastFilterType.Exclude
Params.IgnoreWater = true
Params.FilterDescendantsInstances = {
Character,
CameraPart
}
return Params
end
--// -( Script entry )-
--// Refresh variables
LocalPlayer.CharacterAdded:Connect(CharacterAdded)
CharacterAdded(LocalPlayer.Character)
CameraPart.CFrame = Head.CFrame
--// Animation loop
local KeyDown = false
local IsTunneling = false
local Rot = 0
local function GetLookAt(From: CFrame): CFrame
--// Load Config
local Config = _G.Snail_Config
local At = not IsMobile and Mouse.Hit or Camera:GetRenderCFrame()
local Lookat = CFrame.lookAt(From.Position, At.Position)
if IsMobile then --// Apply movement method used in V1 for mobile
Lookat = Lookat * CFrame.Angles(0,math.rad(180),0)
end
return Lookat
end
local function TranslateCFrame(Original: CFrame): CFrame
local _, Y = Original:ToOrientation()
return CFrame.new(Original.Position) * CFrame.Angles(0,Y,0)
end
local function OffsetCFrame(Position: CFrame): CFrame
--// Load Config
local Config = _G.Snail_Config
local Offset = Config.Offset
local TunnelOffset = Config.TunnelOffset
if IsTunneling then
Offset = Offset * TunnelOffset
end
--// Process CFrames
local NewPosition = GetLookAt(Position * Offset)
CameraPart.CFrame = Position -- Set Camera focus CFrame
return TranslateCFrame(NewPosition)
end
local function SnailMove(NoMouse: false)
--// Load Config
local Config = _G.Snail_Config
local Speed = IsTunneling and Config.TunnelSpeed or Config.Speed
local RotationEffect = Config.RotationEffect
local DistSpeed = Config.DistanceChangesSpeed
--// Calculate CFrames
local MouseCFrame = not NoMouse and Mouse.Hit or CameraPart.CFrame
--// Distance controlled speed
if DistSpeed then
local MaxDistance = Config.Distance
local Distance = (CameraPart.Position - MouseCFrame.Position).magnitude
Speed = Speed * math.clamp(Distance / MaxDistance, 0, 1)
end
local SpeedCFrame = CFrame.new(0, 0, -Speed)
local rayDirection = Vector3.new(0, -Config.Max_Height, 0)
local RootOffset = CFrame.new(0, Config.Root_Height, 0)
local rayOrigin = (GetLookAt((CameraPart.CFrame * RootOffset)) * SpeedCFrame).Position
--// Create Raycast
local raycastResult = workspace:Raycast(
rayOrigin,
rayDirection,
raycastParams
)
--// Apply new CFrame
if raycastResult then
Rot += Speed/4
local Position = CFrame.new(raycastResult.Position)
local Turn = RotationEffect and math.sin(Rot) * 10 or 0
local Rotation = CFrame.Angles(0,0,math.rad(Turn))
Root.CFrame = OffsetCFrame(Position) * Rotation
end
end
RunService.RenderStepped:Connect(function()
if not KeyDown then return end
SnailMove()
end)
SnailMove()
--// Process user keyboard input events
local function RequestTeleport(_, inputState, a)
if inputState == Enum.UserInputState.End then
HighlightPart.Transparency = 1
return
end
if inputState ~= Enum.UserInputState.Begin then
return
end
--// Highlight teleport location
HighlightPart.Transparency = 0
--// Loop until selected
repeat
HighlightPart.CFrame = CFrame.new(Mouse.Hit.Position)
RunService.RenderStepped:Wait()
until HighlightPart.Transparency == 1
Root.CFrame = OffsetCFrame(HighlightPart.CFrame)
PlaySound(Sounds["Teleport"])
end
--// Snail tunning
local function RequestTunnel(_, inputState)
local Config = _G.Snail_Config
if Config.TunnelIsToggle then
if inputState ~= Enum.UserInputState.Begin then return end
IsTunneling = not IsTunneling
else
IsTunneling = inputState == Enum.UserInputState.Begin
end
SnailMove(true) -- Update the position
if IsMobile then
KeyDown = IsTunneling
end
end
local function RequestMove(_, inputState)
KeyDown = inputState == Enum.UserInputState.Begin
end
local function ResetCamera(_, inputState)
if inputState ~= Enum.UserInputState.Begin then return end
CameraPart.CFrame = Head.CFrame
Camera.CameraSubject = CameraPart
end
--// Connect functions to input events
local SnailMove = "SnailMove"
ContextActionService:BindAction(
SnailMove,
RequestMove,
true,
Enum.UserInputType.MouseButton1
)
ContextActionService:SetImage(
SnailMove,
"rbxassetid://5985993007"
)
local SnailTunnel = "SnailTunnel"
ContextActionService:BindAction(
SnailTunnel,
RequestTunnel,
true,
Config.Tunnel
)
ContextActionService:SetImage(
SnailTunnel,
"rbxassetid://10104327834"
)
ContextActionService:BindAction(
"SnailTeleport",
RequestTeleport,
false,
Config.Teleport
)
ContextActionService:BindAction(
"SnailResetCamera",
ResetCamera,
false,
Config.ResetCamera
)