From 94314dbb39e1eea03f4a633d8e681b26fd61a24e Mon Sep 17 00:00:00 2001 From: Aaron <10217842+byteduck@users.noreply.github.com> Date: Sun, 8 Sep 2024 20:03:40 -0700 Subject: [PATCH] Update README.md --- README.md | 123 +++++++++++++++++++++++++----------------------------- 1 file changed, 56 insertions(+), 67 deletions(-) diff --git a/README.md b/README.md index 48a7c86d..87bf9ef1 100644 --- a/README.md +++ b/README.md @@ -1,62 +1,61 @@ # duckOS +A hobby UNIX-like OS with a graphical window manager and applications for x86 PCs, with a [work-in-progress aarch64 port](https://github.com/byteduck/duckOS/pull/73). ![duckOS](https://github.com/byteduck/duckOS/workflows/duckOS/badge.svg) -A hobby UNIX-like OS with a graphical window manager and applications for x86-based computers. +![Screenshot](docs/screenshots/screenshot-2023-12-01.png) -### Try duckOS +[Demo](#try-duckos) | [Features](#features) | [Apps](#apps) | [Ports](#ports) | [How to Build](#building--running) -A disk image of duckOS can be downloaded from the artifacts of the duckOS GitHub [workflow](https://github.com/byteduck/duckOS/actions/workflows/build-os.yml). This can then be virtualized or emulated using QEMU or your software of choice. +## On Hold -Alternatively, thanks to the [v86 project](https://github.com/copy/v86) by [copy](https://copy.sh), you can try a version of duckOS in your browser. This is a lot slower running it locally, and the build will usually be a bit out-of-date. You can try it [here](https://aaron.sonin.me/duckOS)! +Due to my professional obligations, development of duckOS is currently on hold. Feel free to fork it and mess around with it though! -### Screenshots -![Screenshot](docs/screenshots/screenshot-2023-12-01.png) +## Try duckOS + +### Virtualize locally +A recent release can be downloaded from the [releases](https://github.com/byteduck/duckOS/releases) page. Alternatively, a disk image of the latest duckOS can be downloaded from the artifacts of the duckOS GitHub [workflow](https://github.com/byteduck/duckOS/actions/workflows/build-os.yml). This can then be virtualized or emulated using QEMU or your software of choice. -### What's working -- Booting off of the primary master IDE (PATA) hard drive on both emulators and real hardware (tested on a Dell Optiplex 320 with a Pentium D) -- PATA DMA or PIO access (force PIO by using the `use_pio` grub kernel argument) -- A virtual filesystem with device files (`/dev/hda`, `/dev/zero`, `/dev/random`, `/dev/fb`, `/dev/tty`, etc) - - The root filesystem is ext2, and is writeable -- Disk caching -- Dynamic linking with shared libraries -- A Bochs/Qemu/VirtualBox/Multiboot video driver (640x480x32bpp) -- A window manager / compositor called pond -- Various GUI applications -- Ports of binutils and gcc -- More! - -### Future plans -#### Stuff that may happen soon™. -- ~~Revamp virtual memory system so it's not as error-prone and easier to debug (named regions, fix race conditions, faster allocation, etc.)~~ **Done!** -- Revamp kernel IPC system to be more efficient (Replace SocketFS with something like Mach or MINIX's grant-based IPC) +### Emulate in the browser +Alternatively, thanks to the [v86 project by copy](https://github.com/copy/v86), you can try a version of duckOS in your browser. _**This is a lot slower running it locally**_. [You can try it here!](https://aaron.sonin.me/duckOS) + +## Features +- A window manager / compositor plus a themable view-based UI toolkit for creating apps +- A basic TCP/UDP over IP networking stack with unix sockets and an E1000 ethernet driver +- Sound support for AC97 sound cards +- Many ports of programs like DOOM, utilities like GCC, and libraries like SDL +- Dynamic linking and loading of binaries +- On-board debugging capabilities like ptrace and a sampling profiler +- A software 3D rendering library +- Runs on some real hardware +- A WIP aarch64 port that boots past stage 1 on a raspberry pi 3b :) + +## Future plans +- Finish aarch64 port +- Revamp kernel IPC system to be more efficient - Better font rendering (Vector fonts, different sizes, etc.) -- ~~Finish porting GCC~~, self-host +- self-host - More s t a b i l i t y and s p e e d - A better filesystem cache implementation that can free memory when needed and periodically flushes writes - More kernel & userspace unit tests - Better documentation of kernel, libraries, and applications - Some more kernel & userspace debugging tools so I don't have to spend hours knee-deep in the qemu debugger whenever a segfault happens due to a simple bug that could've been avoided with some extra coffee in my system - -### Lofty goals -#### Maybe someday. - Multiprocessor (multicore) support -- x64 / ARM support (?) -- Slowly transition various modules from the kernel to userspace (ie microkernel) +- Slowly transition various modules from the kernel to userspace (a la microkernel) - Add Rust into the mix (?) -- Network support - -### Services + +## Services The code for these can be found in [services](services/). - Init (/bin/init): The init system for duckOS. - Pond (/bin/pond): The window manager / compositor for duckOS. - Quack (/bin/quack): The sound server for duckOS. +- DHCP Client (/bin/dhcpclient): A DHCP client for assigning an IP address. -### GUI Programs +## Apps -The code for these can be found in [programs](/programs) +The code for these can be found in [programs/applications](/programs/applications). - Calculator (/apps/calculator.app): A basic calculator. - Terminal (/apps/terminal.app): A libui-based terminal application. @@ -64,47 +63,33 @@ The code for these can be found in [programs](/programs) - 4 In a Row (/apps/4inarow.app): A basic four-in-a-row game. Play with two players or against the computer. - Sandbar (/bin/sandbar): A basic "taskbar" that displays a row of buttons at the bottom of the screen to launch applications. - Files (/apps/files.app): A rudimentary file explorer application. -- Viewer (apps/viewer.app): A basic image viewer. +- Viewer (apps/viewer.app): A basic media viewer that can view images and play sound files - Lib3d Demo (apps/3demo.app): A demo for the lib3d library. Displays a cube by default; can be used to view obj files. -- Editor (/apps/editor.app): A basic app to edit text files. - -### CLI Programs - -The code for these can be found in [programs](programs/). - -- ls (/bin/ls): Lists the entries in the current or given directory. -- cat (/bin/cat): Writes the contents of a file to stdout. -- cp (/bin/cp): Copies a file. -- mv (/bin/mv): Moves a file. -- pwd (/bin/pwd): Prints the current working directory. -- mkdir (/bin/mkdir): Creates a new directory. -- echo (/bin/echo): Prints the arguments given to it separated by spaces to stdout. -- rm (/bin/rm): Removes a file. -- ln (/bin/ln): Creates a hard or symbolic link to a file or directory. -- rmdir (/bin/rmdir): Removes a directory. -- touch (/bin/touch): Updates the access/modification times of a file or creates it if it doesn't exist. -- truncate (/bin/truncate): Resizes a file. -- chmod (/bin/chmod): Changes the mode of a file. -- chown (/bin/chown): Changes the owner of a file. -- free (/bin/free): Shows the amount of total, used, and free memory (use the -h flag for human-readable numbers). -- ps (/bin/ps): Shows the currently running processes. -- dsh (/bin/dsh): A basic userspace shell with support for pipes (`|`) and redirections (`>`/`>>`). - - There is only support for one redirection at a time right now. -- open (/bin/open): A utility to open files and applications from the command line. +- Editor (/apps/editor.app): A basic app to edit text files. +- About (/apps/about.app): Shows some system information. + +## CLI Programs + +The code for these can be found in [programs/coreutils](programs/coreutils). Alongside the usual suspects, duckOS has: + +- dsh (/bin/dsh): A basic shell with support for piping, redirections, and command recall. +- open (/bin/open): A utility to open files and applications from the command line using the appropriate program. - play (/bin/play): Plays audio files. -- profile (/bin/profile): Profiles a running application and outputs a [FlameGraph](https://github.com/brendangregg/FlameGraph) / [SpeedScope](https://speedscope.app) compatible file. +- date (/bin/date): Shows the date and time. +- profile (/bin/profile): Profiles a running application and outputs a [FlameGraph](https://github.com/brendangregg/FlameGraph) / [SpeedScope](https://speedscope.app) compatible file. - You can run `scripts/debugd.py` on the host (with speedscope installed) and pass the `-r` parameter to profile to send the output directly to the host via networking and open it in speedscope. Programs that take arguments will provide you with the correct usage when you run them without arguments. -### Libraries +## Libraries - [libc](libraries/libc): The standard C library. - [libm](libraries/libm): The math portion of the standard C library. - [libpond](libraries/libpond): The library used for interfacing with the pond window manager / compositor. - [libgraphics](libraries/libgraphics): A library which provides a few utilities for working with graphics such as image format loading. - [libui](/libraries/libui): A UI framework for applications. +- [libtui](/libraries/libtui): A framework for terminal applications. - [libterm](/libraries/libterm): A framework for handling terminals. - [libduck](/libraries/libduck): A library containing commonly used classes and utilities, such as argument and configuration file parsing. - [libriver](/libraries/libriver): An IPC library not dissimilar to D-Bus, which provides a framework for remote function calls and data passing. @@ -116,24 +101,28 @@ Programs that take arguments will provide you with the correct usage when you ru - [libexec](/libraries/libexec): Provides ELF support. - [libdebug](/libraries/libdebug): Provides debugging functionality. -### Ports +## Ports Ports can be installed by running [ports.sh](ports/ports.sh) supplied with the desired port as an argument. The required dependencies will also be built and installed. +Some of the more exciting ports are: + - [DOOM](ports/doom) - [binutils](ports/binutils) - [gcc](ports/gcc) +- [sdl2](ports/sdl2) + - Also, [sdl2_gfx](ports/sdl2_gfx), [sdl2_image](ports/sdl2_image), and [sdl2_ttf](ports/sdl2_ttf) -### Building / Running +## Building / Running - See [INSTRUCTIONS.md](INSTRUCTIONS.md) for instructions. -### Contributing +## Contributing - See [CONTRIBUTING.md](CONTRIBUTING.md) for information on how to contribute to duckOS. -### Credits +## Credits - [blanham's mirror of liballoc 1.1](https://github.com/blanham/liballoc) for the kernel heap allocation implementation (it's open domain, so if you want to use it, I highly recommend it) - [SerenityOS](http://serenityos.org) for a lot of inspiration - [Gohufont](https://font.gohu.org/) for the font (licensed under [WTFPL](http://www.wtfpl.net/about/)) -### License +## License - See [LICENSE.TXT](LICENSE.txt).