What's Changed
- Fix physx-contact-event/physx-contact-sound components by @vincentfretin in #35
- Update to aframe 1.7.1 by @vincentfretin in #36
- Use world scale and not just local scale for geometry primitives by @vincentfretin in #37
- Remove inactive condition by @vincentfretin in #38
- Add support for open-ended cylinder using PxTriangleMeshGeometry by @vincentfretin in #39
- Add a stick and cut the cylinder for better trimesh collision through the tunnel by @vincentfretin in #40
- Fix point to point example that used the wrong target but still worked by @vincentfretin in #41
- Don't try to grab static bodies by @vincentfretin in #42
- Remove unused grab-options by @vincentfretin in #43
- No update needed for kinematic objects by @vincentfretin in #44
Full Changelog: v0.2.0...v0.3.0