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I like the way the digit navigation (#1029) is implemented - very quick to get to a known stack level - but once the stack gets deeper (>9 elements), the selection logic is a bit strange.
I have the impression that the current stack level is (wrongly?) used as first digit:
Have 30 items on the stack
Press up arrow to enter the interactive stack (level 1 is selected)
Press 0 → Level 10 is selected
EXIT
Press up arrow to enter the interactive stack (level 1 is selected)
Press up arrow once more to select level 2
Press 0 → Level 20 is selected
EXIT
Press up arrow to enter the interactive stack (level 1 is selected)
Press up arrow twice to select level 3
Press 0 → Level 30 is selected
I know level 0 does not exist, bit it's just to indicate how it appears to work.
Here's with real stack levels:
Have 30 items on the stack
Press up arrow to enter the interactive stack (level 1 is selected)
Press 1 → Level 11 is selected
EXIT
Press up arrow to enter the interactive stack (level 1 is selected)
Press up arrow once more to select level 2
Press 1 → Level 21 is selected
EXIT
Press up arrow to enter the interactive stack (level 1 is selected)
Press 2 → Level 12 is selected
EXIT
Press up arrow to enter the interactive stack (level 1 is selected)
Press up arrow once more to select level 2
Press 2 → Level 22 is selected
...
Maybe this is by design, but I think it's counter-intuitive
The text was updated successfully, but these errors were encountered:
I like the way the digit navigation (#1029) is implemented - very quick to get to a known stack level - but once the stack gets deeper (>9 elements), the selection logic is a bit strange.
I have the impression that the current stack level is (wrongly?) used as first digit:
0
→ Level 10 is selectedEXIT
0
→ Level 20 is selectedEXIT
0
→ Level 30 is selectedI know level 0 does not exist, bit it's just to indicate how it appears to work.
Here's with real stack levels:
1
→ Level 11 is selectedEXIT
1
→ Level 21 is selectedEXIT
2
→ Level 12 is selectedEXIT
2
→ Level 22 is selectedMaybe this is by design, but I think it's counter-intuitive
The text was updated successfully, but these errors were encountered: