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Side note, but I don't understand why on earth doing a bit of static checking on a small project like Pebble would take 5 minutes! That's ~300 billion clock cycles. Do we know which of the static checkers is the culprit / why it's slow?
Going to close this. Linting locally takes <1s (even with a clean golangci-lint cache), and it's taking about 20s in CI now. Which is still way longer than expected, but I don't thin it's worth looking into further at this point.
Side note, but I don't understand why on earth doing a bit of static checking on a small project like Pebble would take 5 minutes! That's ~300 billion clock cycles. Do we know which of the static checkers is the culprit / why it's slow?
Originally posted by @benhoyt in #273 (comment)
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