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common.h
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common.h
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/*
* Copyright (c) 2012 Samuel Rødal
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef COMMON_H
#define COMMON_H
#include <QImage>
#include <QOpenGLFunctions>
#include <QOpenGLShaderProgram>
#include "mesh.h"
class Camera;
void drawTexture(const QRectF &target, const QSizeF &viewport, GLuint texture, qreal alpha = 1.0, const QRectF &source = QRectF());
void drawRect(const QRectF &target, const QSizeF &viewport, const QColor &color, GLdouble z = 0.0);
void drawConvexSolid(const Camera &camera, const QVector<QVector3D> &outline, const QColor &color);
GLuint generateTexture(const QImage &image, bool mipmaps = true, bool repeat = true);
void updateSubImage(GLuint texture, const QImage &image, const QRect &rect, bool mipmaps = true);
QOpenGLShaderProgram *generateShaderProgram(QObject *parent, QByteArray vsrc, QByteArray fsrc);
enum TileType
{
Ceiling,
Floor,
North,
South,
East,
West
};
QVector<QVector3D> tile(int x, int z, TileType type, QVector3D scale = QVector3D(1, 1, 1), QVector3D dim = QVector3D(1, 1, 1));
bool canUseMipmaps(const QSize &size);
bool useSimpleShading();
bool fpsDebug();
#endif