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Per conversation, tracking this.
Maps with large number of actors send the state of all of them, each frame, even if (for example) in a large map they're dormant. This can take significant~ish amounts of time when there are thousands of actors.
The text was updated successfully, but these errors were encountered:
How do you suggest to approach this problem? If we are running sync mode we are expecting to receive all info in the same frame. Related with your other issue we may try to implement something to sync info using differents sockets
Per conversation, tracking this.
Maps with large number of actors send the state of all of them, each frame, even if (for example) in a large map they're dormant. This can take significant~ish amounts of time when there are thousands of actors.
The text was updated successfully, but these errors were encountered: