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script.js
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script.js
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// Global Variables
let doorImage1 = document.getElementById('door1');
let doorImage2 = document.getElementById('door2');
let doorImage3 = document.getElementById('door3');
let startButton = document.getElementById('start');
let currentlyPlaying = true;
//Door Paths
let closedDoorPath = "https://content.codecademy.com/projects/chore-door/images/closed_door.svg";
let botDoorPath = "https://content.codecademy.com/projects/chore-door/images/robot.svg";
let beachDoorPath = "https://content.codecademy.com/projects/chore-door/images/beach.svg";
let spaceDoorPath = "https://content.codecademy.com/projects/chore-door/images/space.svg";
let numClosedDoors = 3;
let openDoor1;
let openDoor2;
let openDoor3;
const isBot = (door) => {
if(door.src === botDoorPath){
return true;
} else {
return false;
}
};
const isClicked= (door) => {
if(door.src === closedDoorPath) {
return false;
} else {
return true;
}
};
const playDoor = (door) => {
numClosedDoors--;
if (numClosedDoors === 0) {
gameOver('win');
} else if (isBot(door)) {
gameOver();
}
};
// Functions
const randomChoreDoorGenerator = () => {
let choreDoor = Math.floor(Math.random() * numClosedDoors);
if (choreDoor === 0) {
openDoor1 = botDoorPath;
openDoor2 = beachDoorPath;
openDoor3 = spaceDoorPath;
} else if (choreDoor === 1) {
openDoor2 = botDoorPath;
openDoor1 = beachDoorPath;
openDoor3 = spaceDoorPath;
} else {
openDoor3 = botDoorPath;
openDoor1 = beachDoorPath;
openDoor2 = spaceDoorPath;
}
}; // end function
// On.click Functions
doorImage1.onclick = () => {
if(currentlyPlaying && !isClicked(doorImage1)){
doorImage1.src = openDoor1;
playDoor(doorImage1);
}
};
doorImage2.onclick = () => {
if(currentlyPlaying && !isClicked(doorImage2)){
doorImage2.src = openDoor2;
playDoor(doorImage2);
}
};
doorImage3.onclick = () => {
if(currentlyPlaying && !isClicked(doorImage3)){
doorImage3.src = openDoor3;
playDoor(doorImage3);
}
};
const startRound = () => {
numClosedDoors = 3;
doorImage1.src = closedDoorPath;
doorImage2.src = closedDoorPath;
doorImage3.src = closedDoorPath;
startButton.innerHTML = 'Good luck!';
currentlyPlaying = true;
randomChoreDoorGenerator();
};
startButton.onclick = () => {
if (currentlyPlaying === false){
startRound();
}
};
const gameOver = (status) =>{
if (status === 'win') {
startButton.innerHTML = 'You win! Play again?';
} else {
startButton.innerHTML = 'Game over! Play again?';
}
currentlyPlaying = false;
};
startRound();