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state.go
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state.go
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package sidecred
import (
"encoding/json"
"reflect"
"time"
)
// StateBackend is implemented by things that know how to store sidecred.State.
type StateBackend interface {
// Load state from the backend. If no state exists it should be created.
Load(path string) (*State, error)
// Save a state to the backend.
Save(path string, state *State) error
}
// NewState returns a new sidecred.State.
func NewState() *State {
return &State{}
}
// State is responsible for keeping track of when credentials need to be
// rotated because they are expired, the configuration has changed, or
// they have been deposed and need to clean up resources and secrets.
type State struct {
Providers []*providerState `json:"providers,omitempty"`
Stores []*storeState `json:"stores,omitempty"`
}
type providerState struct {
Type ProviderType `json:"type"`
Resources []*Resource `json:"resources"`
}
func (s *State) getProviderState(t ProviderType) (*providerState, bool) {
for _, provider := range s.Providers {
if provider.Type == t {
return provider, true
}
}
return nil, false
}
// newResource returns a new sidecred.Resource.
func newResource(request *CredentialRequest, store string, expiration time.Time, metadata *Metadata) *Resource {
return &Resource{
Type: request.Type,
ID: request.Name,
Store: store,
Config: request.Config,
Expiration: expiration,
Deposed: false,
Metadata: metadata,
InUse: true,
}
}
// Resource represents a resource provisioned by a sidecred.Provider as
// part of creating the requested credentials.
type Resource struct {
Type CredentialType `json:"type"`
ID string `json:"id"`
Store string `json:"store"`
Expiration time.Time `json:"expiration"`
Deposed bool `json:"deposed"`
Config json.RawMessage `json:"config,omitempty"`
Metadata *Metadata `json:"metadata,omitempty"`
InUse bool `json:"-"`
}
// AddResource stores a resource state for the given provider. The provider
// will be added to state if it does not already exist. Any existing resources
// with the same ID will be marked as deposed.
func (s *State) AddResource(resource *Resource) {
var state *providerState
for _, provider := range s.Providers {
if provider.Type == resource.Type.Provider() {
state = provider
}
}
if state == nil {
state = &providerState{Type: resource.Type.Provider()}
s.Providers = append(s.Providers, state)
}
for i, res := range state.Resources {
if res.Type == resource.Type && res.Store == resource.Store && res.ID == resource.ID {
state.Resources[i].Deposed = true
}
}
state.Resources = append(state.Resources, resource)
}
// GetResourcesByID returns all resources with the given ID from state, and also
// marks the resources as being in use.
func (s *State) GetResourcesByID(t CredentialType, id, store string) []*Resource {
p, ok := s.getProviderState(t.Provider())
if !ok {
return nil
}
var resources []*Resource
for _, r := range p.Resources {
if r.Type == t && r.Store == store && r.ID == id {
resources, r.InUse = append(resources, r), true
}
}
return resources
}
// RemoveResource from the state.
func (s *State) RemoveResource(resource *Resource) {
state, ok := s.getProviderState(resource.Type.Provider())
if !ok {
return
}
for i, res := range state.Resources {
if res.Type == resource.Type && res.Store == resource.Store && res.ID == resource.ID {
state.Resources = append(state.Resources[:i], state.Resources[i+1:]...)
break
}
}
}
type storeState struct {
*StoreConfig `json:",inline"`
Secrets []*Secret `json:"secrets"`
}
// newSecret returns a sidecred.Secret for storing in state.
func newSecret(resourceID, path string, expiration time.Time) *Secret {
return &Secret{ResourceID: resourceID, Path: path, Expiration: expiration}
}
// Secret is used to hold state about secrets stored in a secret backend.
type Secret struct {
ResourceID string `json:"resource_id"`
Path string `json:"path"`
Expiration time.Time `json:"expiration"`
}
func (s *State) getSecretStoreState(c *StoreConfig) (*storeState, bool) {
for _, store := range s.Stores {
if reflect.DeepEqual(store.StoreConfig, c) {
return store, true
}
}
return nil, false
}
// AddSecret adds state for the specified sidecred.SecretStore alias. The
// store will be added to state if it does not already exist, and any
// existing state for the same secret path will be overwritten.
func (s *State) AddSecret(c *StoreConfig, secret *Secret) {
state, ok := s.getSecretStoreState(c)
if !ok {
state = &storeState{StoreConfig: c}
s.Stores = append(s.Stores, state)
}
for i, sec := range state.Secrets {
if sec.Path == secret.Path {
state.Secrets[i] = secret
return
}
}
state.Secrets = append(state.Secrets, secret)
}
// ListOrphanedSecrets lists all secrets tied to missing resource
// IDs that should be considered orphaned.
func (s *State) ListOrphanedSecrets(c *StoreConfig) []*Secret {
validResourceIDs := make(map[string]struct{})
for _, p := range s.Providers {
for _, r := range p.Resources {
validResourceIDs[r.ID] = struct{}{}
}
}
state, ok := s.getSecretStoreState(c)
if !ok {
return nil
}
var orphaned []*Secret
for _, sec := range state.Secrets {
if _, ok := validResourceIDs[sec.ResourceID]; ok {
continue
}
orphaned = append(orphaned, sec)
}
return orphaned
}
// RemoveSecret from the state.
func (s *State) RemoveSecret(c *StoreConfig, secret *Secret) {
state, ok := s.getSecretStoreState(c)
if !ok {
return
}
for i, sec := range state.Secrets {
if sec.Path == secret.Path {
state.Secrets = append(state.Secrets[:i], state.Secrets[i+1:]...)
break
}
}
}