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Vertex group tagging #421

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GracilePaddington opened this issue Dec 15, 2022 · 5 comments
Closed

Vertex group tagging #421

GracilePaddington opened this issue Dec 15, 2022 · 5 comments
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enhancement New feature or request stale The issue has not been updated in a while, and is likely outdated

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@GracilePaddington
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Is your feature request related to a problem? Please describe.
There is no ostensible problem, the plugin works as intended. Great work you guys!

Describe the solution you'd like
I would like the information about particular objects in a single mesh to have their own keywords associated with them. E.g. I can select all objects that are meant to be "metal" as a vertex group named "Metal (add on further keywords)"

Describe alternatives you've considered
I think that this could be achieved with different material groups that create submeshes within the model.

Additional context
None needed I believe. Thank you guys for your hard work!

@GracilePaddington GracilePaddington added the enhancement New feature or request label Dec 15, 2022
@carson-katri
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If I understand correctly, this is similar to what I’ve started working on in #414. Separate prompts for each object in the scene for more control over the generated textures.

@GracilePaddington
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GracilePaddington commented Dec 20, 2022

Thank you Carson, I'll be more diligent in reading the Git. Would be nice to have it on a single-object level if possible. Would be nice to be able to describe a subprompt of sorts using the vertex group name associated with the geometry the vertex group holds.

I imagine it to work as follows. The whole prompt would be, say, "Building exterior" and each of the constituent parts either tagged using Vertex Groups or Materials with their respective names appellating the whole prompt. Something that would distinguish the vertex group selected if necessary (ex. I select a group of vertices that are, when looked at from the 3d editor view is clearly a ladder, I call it "red metal ladder") The idea would be then, "Building exterior (with red metal ladder)" so on and so forth.

@carson-katri
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Exactly, so every object prompt needs to be contained in the main prompt, and it weights the tokens differently for each pixel depending on what object is there.

@github-actions
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This issue is stale because it has been open for 60 days with no activity.

@github-actions github-actions bot added the stale The issue has not been updated in a while, and is likely outdated label Feb 28, 2023
@github-actions
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github-actions bot commented Mar 7, 2023

This issue was closed because it has been inactive for 7 days since being marked as stale.

@github-actions github-actions bot closed this as completed Mar 7, 2023
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Labels
enhancement New feature or request stale The issue has not been updated in a while, and is likely outdated
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