@@ -661,7 +661,7 @@ struct boss_the_lich_king : public BossAI
661661 me->SetReactState (REACT_PASSIVE );
662662 me->AttackStop ();
663663 me->InterruptNonMeleeSpells (true );
664- me->GetMotionMaster ()->MovePoint (POINT_CENTER_2 , CenterPosition);
664+ me->GetMotionMaster ()->MovePoint (POINT_CENTER_3 , CenterPosition);
665665 return ;
666666 }
667667
@@ -786,7 +786,7 @@ struct boss_the_lich_king : public BossAI
786786
787787 void MovementInform (uint32 type, uint32 pointId) override
788788 {
789- if (type != POINT_MOTION_TYPE )
789+ if (type != POINT_MOTION_TYPE && type != EFFECT_MOTION_TYPE )
790790 return ;
791791
792792 switch (pointId)
@@ -804,7 +804,7 @@ struct boss_the_lich_king : public BossAI
804804 events.ScheduleEvent (EVENT_INTRO_TALK_1 , 9s, 0 , PHASE_INTRO );
805805 break ;
806806 case POINT_CENTER_1 :
807- me->SetFacingTo (0 .0f , true , 100ms, POINT_CENTER_2 );
807+ me->SetFacingTo (0 .0f , true , POINT_CENTER_2 );
808808 break ;
809809 case POINT_CENTER_2 :
810810 Talk (SAY_LK_REMORSELESS_WINTER );
@@ -820,7 +820,7 @@ struct boss_the_lich_king : public BossAI
820820 events.ScheduleEvent (EVENT_SOUL_REAPER , 94s, 0 , PHASE_TWO );
821821 break ;
822822 case POINT_CENTER_3 :
823- me->SetFacingTo (0 .0f , true , 100ms, POINT_CENTER_4 );
823+ me->SetFacingTo (0 .0f , true , POINT_CENTER_4 );
824824 break ;
825825 case POINT_CENTER_4 :
826826 Talk (SAY_LK_REMORSELESS_WINTER );
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