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The position of a Projected3DLabel is given in 3D world space (using World unit) while the font size and direction are given in screen space (using Pixel unit).
A position offset (or a custom line anchor, that also allows x-offset) could help to position such a label more precisely in the screen space. Currently, an application would have to use a dynamic Position2DLabel and update its position manually (i.e., the application calculates position in world space to screen space) with every camera change.
The text was updated successfully, but these errors were encountered:
The position of a Projected3DLabel is given in 3D world space (using World unit) while the font size and direction are given in screen space (using Pixel unit).
A position offset (or a custom line anchor, that also allows x-offset) could help to position such a label more precisely in the screen space. Currently, an application would have to use a dynamic Position2DLabel and update its position manually (i.e., the application calculates position in world space to screen space) with every camera change.
The text was updated successfully, but these errors were encountered: