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ROADMAP.md

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Demos

  • Hello, world!
  • PBR
  • Clouds
  • Water
  • Terrain

Ideas

  1. A shader compiler that makes it easy to expose and attach shader constants to debug gui and share structs.

struct my_constants { float foo; // @sp_debug(min=0.0, max=0.0, slider=true) };

Are there any existing tools for dealing with SAS other than the deprecated Effects framework?

Assets

D3D12