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Discord integration (because we want something usable...)
Hub quirks:
Sounds for everything
WordArt-like titles
Serif everywhere
Quirky graphics
GIFs
Custom cursor
Hub accessibility (a11y):
At least one theme where everything is readable and not headache-inducing to most audiences
Handle no JavaScript situations
Redirect HTTP to HTTPS
Is it at least possible to support IE in the early themes?
Mobile responsiveness is absolutely not needed
albatrosses-hub.com
Priority 0
Index page of Albatrosses' Hub with choices. See Space Jam.
albatrosses-hub.com/games
Priority 0
Index page of available games. Only Mafia will be unlocked. See Space Jam.
albatrosses-hub.com/games/mafia-name-tbd
Priority 0
JavaScript is required due to WebSocket requests.
On loading this page,
If this is the first time (based on session cookie), you can
Join a session using a code
Create a new session
Input player name
If this is a subsequent visit,
If a session you were in is still ongoing (e.g. page refreshed), you can rejoin it
Join another session using a code
Create a new session
Player name should be remembered
Creating a session
Session creation menu
Session name
Number of players
Theme (Werewolf, Mafia, Name-TBD)
Role distribution (advanced)
Options
Authorize players before joining
Password
Player creation menu (name input)
Session created dialog (copy to clipboard)
Enter session
Joining a session
Session can be joined by url albatrosses-hub.com/games/mafia-name-tbd/session-code-here or inputting the code in the screen
Player creation menu (name input)
Enter session
When there are sufficient (how many?) players, the session host may start the game with 5 seconds countdown. After that, roles are distributed to each player.
A matrix or circle of "avatars" of the players can be seen on the left (like a roundtable).
One or two chatboxes can seen stacked on the right. (Commoner and Faction Chat)
There are stats displayed such as round timer, number of remaining players, Friendly faction and Opposite faction members.
Gameplay
Several roles are distributed during at the start of the session:
Citizen/Commoner/Innocent (friendly, no night action, should help day discussion)
Sheriff/Detective/Seer (friendly, can investigate a player at night)
Mafia/Werewolf/??? (hostile, can kill a player at night)
Witness (friendly, is told who the Mafia/Werewolf/??? are on the first night)
Doctor (friendly, has 3 syringes, can do one injection per night, an injection saves from death, two consecutive injections kill)
unique: Albatross (friendly, inflicts Albatross' Curse on their killer, cursed will die after the next Night Phase)
...
Hosts can have set different themes which give different roles. An advanced section can be added to modify role distribution and stats.
The session immediately starts with the first Night Phase. During the Night Phase,
0. Players with abilities will vote who to use them on in 10 seconds.
Mafia/Werewolf/??? kills and Sheriff/Detective/Seer investigations are done simultaneously.
Doctor's injection.
(other roles)...
On the next day, players are to discuss and have a majority vote on who to execute in 90 seconds. After 50 seconds, players will be asked whether to confirm or abstain their votes.
Players killed by Mafia/Werewolf/??? and executed by a majority vote may leave a dying declaration (dying message) in 30 seconds. Their roles may be immediately revealed on death.
Gameplay implementation
Each player's browser session is given a mafia_session_id and player_name in Django.
MafiaSession model
id
game options...
TBA
albatrosses-hub.com/news
Priority 2
Sources from Google News RSS feed on specific topics (such as?).
albatrosses-hub.com/news/subscribe
Priority 3
Client can POST email here to subscribe to a regular (how regular?) newsletter.
Engineering required:
Storing email to database
Broadcast email (how?) every so often (how?)
Allowing unsubscription
The text was updated successfully, but these errors were encountered:
Albatrosses' Hub
Main hub features:
new.albatrosses-hub.com
for a modern UIHub quirks:
Hub accessibility (a11y):
albatrosses-hub.com
Priority 0
Index page of Albatrosses' Hub with choices. See Space Jam.
albatrosses-hub.com/games
Priority 0
Index page of available games. Only Mafia will be unlocked. See Space Jam.
albatrosses-hub.com/games/mafia-name-tbd
Priority 0
JavaScript is required due to WebSocket requests.
On loading this page,
Creating a session
Joining a session
albatrosses-hub.com/games/mafia-name-tbd/session-code-here
or inputting the code in the screenWhen there are sufficient (how many?) players, the session host may start the game with 5 seconds countdown. After that, roles are distributed to each player.
A matrix or circle of "avatars" of the players can be seen on the left (like a roundtable).
One or two chatboxes can seen stacked on the right. (Commoner and Faction Chat)
There are stats displayed such as round timer, number of remaining players, Friendly faction and Opposite faction members.
Gameplay
Several roles are distributed during at the start of the session:
Hosts can have set different themes which give different roles. An advanced section can be added to modify role distribution and stats.
The session immediately starts with the first Night Phase. During the Night Phase,
0. Players with abilities will vote who to use them on in 10 seconds.
On the next day, players are to discuss and have a majority vote on who to execute in 90 seconds. After 50 seconds, players will be asked whether to confirm or abstain their votes.
Players killed by Mafia/Werewolf/??? and executed by a majority vote may leave a dying declaration (dying message) in 30 seconds. Their roles may be immediately revealed on death.
Gameplay implementation
Each player's browser session is given a
mafia_session_id
andplayer_name
in Django.MafiaSession model
TBA
albatrosses-hub.com/news
Priority 2
Sources from Google News RSS feed on specific topics (such as?).
albatrosses-hub.com/news/subscribe
Priority 3
Client can POST email here to subscribe to a regular (how regular?) newsletter.
Engineering required:
The text was updated successfully, but these errors were encountered: