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backup.go
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backup.go
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package main
import (
"crypto/sha256"
"encoding/hex"
"fmt"
"io/ioutil"
"os"
"path/filepath"
"regexp"
"runtime"
"unicode"
)
// BackupGame if a game has a custom image, backs it up by appending "(original)" to the
// file name.
func backupGame(gridDir string, game *Game, artStyleExtensions []string) error {
if game.CleanImageBytes != nil {
return ioutil.WriteFile(getBackupPath(gridDir, game, artStyleExtensions), game.CleanImageBytes, 0666)
}
return nil
}
func getBackupPath(gridDir string, game *Game, artStyleExtensions []string) string {
hash := sha256.Sum256(game.OverlayImageBytes)
// [:] is required to convert a fixed length byte array to a byte slice.
hexHash := hex.EncodeToString(hash[:])
return filepath.Join(gridDir, "originals", game.ID+artStyleExtensions[0]+" "+hexHash+game.ImageExt)
}
func removeExisting(gridDir string, gameID string, artStyleExtensions []string) error {
images, err := filepath.Glob(filepath.Join(gridDir, gameID+artStyleExtensions[0]+".*"))
if err != nil {
return err
}
images = filterForImages(images)
backups, err := filepath.Glob(filepath.Join(gridDir, "originals", gameID+artStyleExtensions[0]+" *.*"))
if err != nil {
return err
}
backups = filterForImages(backups)
all := append(images, backups...)
for _, path := range all {
err = os.Remove(path)
if err != nil {
return err
}
}
return nil
}
func loadImage(game *Game, sourceName string, imagePath string) error {
imageBytes, err := ioutil.ReadFile(imagePath)
if err == nil {
game.ImageExt = filepath.Ext(imagePath)
game.CleanImageBytes = imageBytes
game.ImageSource = sourceName
}
return err
}
// https://wenzr.wordpress.com/2018/04/09/go-glob-case-insensitive/
func insensitiveFilepath(path string) string {
if runtime.GOOS == "windows" {
return path
}
p := ""
for _, r := range path {
if unicode.IsLetter(r) {
p += fmt.Sprintf("[%c%c]", unicode.ToLower(r), unicode.ToUpper(r))
} else {
p += string(r)
}
}
return p
}
func filterForImages(paths []string) []string {
var matchedPaths []string
for _, path := range paths {
ext := filepath.Ext(path)
switch ext {
case ".png":
matchedPaths = append(matchedPaths, path)
case ".jpg":
matchedPaths = append(matchedPaths, path)
case ".jpeg":
matchedPaths = append(matchedPaths, path)
}
}
return matchedPaths
}
func loadExisting(overridePath string, gridDir string, game *Game, artStyleExtensions []string) {
overridenIDs, _ := filepath.Glob(filepath.Join(overridePath, game.ID+artStyleExtensions[0]+".*"))
if overridenIDs != nil && len(overridenIDs) > 0 {
loadImage(game, "local file in directory 'games'", overridenIDs[0])
return
}
overridenIDs = filterForImages(overridenIDs)
if game.Name != "" {
re := regexp.MustCompile(`\W+`)
globName := re.ReplaceAllString(game.Name, "*")
overridenNames, _ := filepath.Glob(filepath.Join(overridePath, insensitiveFilepath(globName)+artStyleExtensions[1]+".*"))
if overridenNames != nil && len(overridenNames) > 0 {
loadImage(game, "local file in directory games/", overridenNames[0])
return
}
}
// If there are any old-style backups (without hash), load them over the existing (with overlay) images.
oldBackups, err := filepath.Glob(filepath.Join(gridDir, game.ID+artStyleExtensions[0]+" (original)*"))
if err == nil && len(oldBackups) > 0 {
err = loadImage(game, "legacy backup (now converted)", oldBackups[0])
if err == nil {
os.Remove(oldBackups[0])
return
}
}
files, err := filepath.Glob(filepath.Join(gridDir, game.ID+artStyleExtensions[0]+".*"))
files = filterForImages(files)
if err == nil && len(files) > 0 {
err = loadImage(game, "manual customization", files[0])
if err == nil {
// set as overlay to check for hash in getBackupPath()
game.OverlayImageBytes = game.CleanImageBytes
// See if there exists a backup image with no overlays or modifications.
loadImage(game, "backup", getBackupPath(gridDir, game, artStyleExtensions))
// remove overlay
game.OverlayImageBytes = nil
}
}
}