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This repository was archived by the owner on Aug 17, 2021. It is now read-only.
This repository was archived by the owner on Aug 17, 2021. It is now read-only.

Investigate line antialiasing #18

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@rastertail

Right now I'm pretty sure the antialiasing algorithm used for line rendering is just an approximation; it would be nice to compute the exact value based on the trapezoidal coverage of the pixel. I'm almost certain it's possible, but i looked at it a while ago and wasn't able to work through the math. I doubt there would really be much of a noticeable difference, so this would probably be an opt-in feature.

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