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scheduled-tasks.md

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Scheduled tasks

Embedded applications often involve actions according to a schedule, such as an LED blinking on and off at a given rate, or sensor readings taken at a given frequency. The Tasks module is a simple utility for managing these kinds of tasks.

Code can register callbacks to be called via Tasks using the methods tasks.runAt() and tasks.runIn(). These callbacks will be invoked at the specified times. The module contains an TaskQueue object, which maintains a priority queue of timed callbacks to be run. The TaskQueue object has a fixed number of tasks which it can track at a given time. This number is specified when the TaskQueue is created.

For example, in the Blink example, the Tasks object that is part of an App is used to schedule the method Bink::blink() to be called every second to toggle the state of an LED.

namespace {

og3::App s_app(og3::App::Options().withLogType(og3::App::LogType::kSerial));

class Blink : public og3::Module {
 public:
  explicit Blink(og3::App* app) : og3::Module("blink", &app->module_system()), m_app(app) {
    // During app initialization, set the LED pin to output mode.
    add_init_fn([this]() { pinMode(kLEDPin, OUTPUT); });
    // When the app starts, start blinking.
    add_start_fn([this]() { blink(); });
  }
  // The blink function is first called, on start(), and afterward it is called via a
  //  timed task.
  // After toggling the LED output pin, we schedule the function to be called again in
  //  one second (1000 msec), then we log the state of the output pin to the serial port.
  void blink() {
    digitalWrite(kLEDPin, m_high ? HIGH : LOW);
    m_high = !m_high;
    m_app->tasks().runIn(1000, [this]() { blink(); });
    m_app->log().logf("blink: %s", m_high ? "on" : "off");
  }

 private:
  og3::App* m_app;
  bool m_high = false;
};

Blink s_blink(&s_app);

}  // namespace

void setup() { s_app.setup(); }
void loop() { s_app.loop(); }

Sometimes you want to make sure that you don't queue more than one kind of callback at a time. For example, if some other code invoked blink() in the example above after the program started, then there would be two blink() callbacks scheduled to run at a time, and the LED would blink roughly twice as fast. If blink() mistakenly called m_app->tasks().runIn(1000, [this]() { blink(); }); multiple times when it was invoked, the number of callbacks would double every second until the task queue reached the total number of tasks it supported at a given time.

A way to solve this is to register a timed callback with an id value. In this case, only one callback with a given id may be in the queue at a time. If callback is queued to run with a given `id' value, then the callback replaces any preexisting timed callback with the same ID.

A simple way to use this is an TaskScheduler, which automatically obtains a unique ID from the Tasks module and schedules tasks with the Tasks module using that id.

	TaskScheduler sched(&s_app.tasks()):
	sched.runIn9(50, my_callback);

For a periodic task, PeriodicTaskScheduler can be used. The following expression will schedule sendStatus() to run 1 second after the code starts and then every 10 seconds thereafter.

PeriodicTaskScheduler peq(kMsecInSec, 10 * kMsecInSec, sendStatus, &s_app.tasks());