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player.cpp
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/*
* Copyright (c) 2011-2012, Christian Lange
* (chlange) <[email protected]> <[email protected]>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Christian Lange nor the names of its
* contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL CHRISTIAN LANGE BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "player.h"
Player::Player() :
name(), points(0), id(0), key(0), pressed(0)
{
}
Player::Player(QString name, int id) :
name(name), points(0), id(id), key(0), pressed(0)
{
}
void Player::setId(int id)
{
this->id = id;
}
int Player::getId()
{
return this->id;
}
int Player::getPoints()
{
return this->points;
}
void Player::setPoints(int points)
{
this->points = points;
}
void Player::incPoints(int points)
{
this->points += points;
}
void Player::decPoints(int points)
{
this->points -= points;
}
QString Player::getName()
{
return this->name;
}
void Player::setName(QString name)
{
this->name = name;
}
QString Player::getColor()
{
return this->color;
}
void Player::setColor(QString color)
{
this->color = color;
}
int Player::getKey()
{
return this->key;
}
void Player::setKey(int key)
{
this->key = key;
}
void Player::setPressed(int i)
{
this->pressed = i;
}
void Player::incPressed()
{
this->pressed++;
}
int Player::getPressed()
{
return this->pressed;
}