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Implement role: Sorceress #9

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chrisgillis opened this issue Dec 21, 2015 · 2 comments
Open

Implement role: Sorceress #9

chrisgillis opened this issue Dec 21, 2015 · 2 comments

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@chrisgillis
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The Sorcerer is a Seer, except on the Werewolf team.

@nmoresco
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So does the sorcerer learn exact roles of the villagers? Or does he only see Seer/Villager?

@chrisgillis chrisgillis changed the title Implement role: Sorceror Implement role: Sorceroress Jan 11, 2016
@chrisgillis chrisgillis changed the title Implement role: Sorceroress Implement role: Sorceress Jan 11, 2016
@chrisgillis
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Wrote this a bit too hastily, the role should be Sorceress not Sorceror, and here are the details:

The sorceress is on the Werewolf team.
The werewolves do not know who the sorceress is.
The sorceress does not know how the werewolves are.
The seer sees the sorceress as a villager.
Each night, the sorceress can choose a player and it is made known to the sorceress if that player is a Seer or not.

chrisgillis pushed a commit that referenced this issue Sep 29, 2017
* Modify Fool and Tanner description

* Fix bug in See Command

* Added disciplinary method to prevent #TwinMoments

* Fix bug on the first night and on Fool's description

* Add Cursed role. Just the class and in option manager.

* fix var naming issue

* Add Chaos RoleStrategy

* Add help for game modes

* Fix merging issues

* Tell the beholder the Seer is the Seer/Fool (#8)

On the first night, randomly tell the beholder that the Seer role is being played by either the Seer player or the Fool player.
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