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sound.js
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var PLAYER_OFF = 0, PLAYER_HUMAN = 1, PLAYER_AI = 2;
var AI_NICE = 0, AI_RUDE = 1, AI_MEAN = 2, AI_EVIL = 3;
var UNLIMITED_TURNS = 1000000, TURN_COUNTS = [9, 12, 15, UNLIMITED_TURNS];
var defaultSetup = {
p: [PLAYER_HUMAN, PLAYER_AI, PLAYER_AI, PLAYER_OFF],
l: AI_NICE,
s: true,
tc: 12,
tt: {}
};
var gameSetup = getSetupFromStorage();
var appState = 0;
function $(el) {
return document.getElementById(el);
}
function lerp(alpha, from, to) {
alpha = (alpha < 0) ? 0 : ((alpha > 1) ? 1 : alpha);
return to * alpha + from * (1 - alpha);
}
function adsr(a, d, s, r, sl, fn) {
var t = 0.0;
return function(dt) {
var f = fn(dt);
t += dt;
if (t < a)
return lerp(t / a, 0, 1) * f;
if (t < a+d)
return lerp((t-a) / d, 1, sl) * f;
if (t < a+d+s)
return sl * f;
return lerp((t-a-s-d) / r, sl, 0) * f;
}
}
function wSin(pitch) {
var t = 0.0;
return function(dt) {
t += dt;
return Math.sin(t * pitch * 6.283);
}
}
function wSlide(from, to, time, fn) {
var t = 0.0;
return function(dt) {
t += dt;
var passedDT = dt * lerp(t / time, from, to);
return fn(passedDT);
}
}
function wRamp(from, to, after, fn) {
var t = 0.0;
return function(dt) {
t += dt;
return fn(t > after ? dt * to : dt * from);
}
}
function wNotes(notes) {
map(notes, function(note) {
note.f = adsr(0.01, 0.03, 0.03 * note.d, 0.03 * note.d, 0.7, wSin(note.p));
});
var t = 0.0;
return function(dt) {
t += dt;
var v = 0.0;
map(notes, function(note) {
if (t >= note.t)
v += note.f(dt);
});
return v;
}
}
function makeBuffer(fn, len, vol) {
var vol = vol || 1;
var sampleRate = audioCtx.sampleRate;
var samples = sampleRate * len;
var buffer = audioCtx.createBuffer(1, samples, sampleRate);
var dt = 1 / sampleRate;
var bufferData = buffer.getChannelData(0);
for (var i = 0; i < samples; i++) {
bufferData[i] = fn(dt) * vol;
}
return buffer;
}
var audioCtx = window.AudioContext && (new AudioContext());
var audioClick, audioEnemyDead, audioOursDead, audioVictory, audioDefeat, audioTakeOver;
function setupAudio() {
// do we have WebAudio?
if (!audioCtx)
return;
// generate sounds
audioClick = makeBuffer(adsr(0.01, 0.03, 0.01, 0.01, 0.2,
wSin(110)
), 0.1);
audioEnemyDead = makeBuffer(adsr(0.01, 0.05, 0.05, 0.05, 0.5,
wSlide(1.0, 0.3, 0.1, wSin(300))
), 0.2, 0.6);
audioOursDead = makeBuffer(adsr(0.01, 0.05, 0.05, 0.05, 0.5,
wSlide(1.0, 0.3, 0.1, wSin(200))
), 0.2, 0.6);
audioTakeOver = makeBuffer(wNotes([
{t:0, p:261,d:1},{t:0.1, p:329, d:2} // C-E
]), 0.6, 0.2);
audioVictory = makeBuffer(wNotes([
{t:0, p:261,d:1},{t:0.0, p:329, d:2},{t:0.0, p:392, d:3}, // C-E-G
{t:0.2, p:261,d:1},{t:0.2, p:349, d:2},{t:0.2, p:440, d:3} // C-F-A
]), 0.6, 0.2);
audioDefeat = makeBuffer(wNotes([
{t:0, p:392,d:3},{t:0.15, p:329, d: 2}, {t:0.3, p:261, d:1}
]), 0.6, 0.2);
// update the mute button
updateSoundControls();
}
function playSound(sound) {
if (!(sound && gameSetup.s))
return;
var source = audioCtx.createBufferSource();
source.buffer = sound;
source.connect(audioCtx.destination);
source.start();
}
function updateSoundControls() {
$('snd').innerHTML = gameSetup.s ? '♪' : ' ';
storeSetupInLocalStorage(gameSetup);
}
function toggleSound() {
gameSetup.s = !gameSetup.s;
updateSoundControls();
}
function map(seq,fn) {
return [].slice.call(seq).map(fn);
}
function getSetupFromStorage() {
if (localStorage) {
var stored = localStorage.getItem("s");
if (stored) {
stored = JSON.parse(stored);
forEachProperty(defaultSetup, function (value, name) {
if (stored[name] === undefined)
stored[name] = value;
});
return stored;
}
}
return defaultSetup;
}
function forEachProperty(obj,fn) {
for (var property in obj)
fn(obj[property], property);
}
function storeSetupInLocalStorage() {
if (localStorage) {
localStorage.setItem("s", JSON.stringify(gameSetup));
}
}