forked from dachev/sudoku
-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathindex.js
executable file
·368 lines (292 loc) · 7.45 KB
/
index.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
// Sudoku Generator and Solver for node.js
// Copyright (c) 2011 Blagovest Dachev. All rights reserved.
//
// This is a port of David Bau's python implementation:
// http://davidbau.com/archives/2006/09/04/sudoku_generator.html
var undefined;
var _ = require('underscore');
function makepuzzle(board) {
var puzzle = [];
var deduced = makeArray(81, null);
var order = _.range(81);
shuffleArray(order);
for (var i = 0; i < order.length; i++) {
var pos = order[i];
if (deduced[pos] == null) {
puzzle.push({pos:pos, num:board[pos]});
deduced[pos] = board[pos];
deduce(deduced);
}
}
shuffleArray(puzzle);
for (var i = puzzle.length - 1; i >= 0; i--) {
var e = puzzle[i];
removeElement(puzzle, i);
var rating = checkpuzzle(boardforentries(puzzle), board);
if (rating == -1) {
puzzle.push(e);
}
}
return boardforentries(puzzle);
}
function ratepuzzle(puzzle, samples) {
var total = 0;
for (var i = 0; i < samples; i++) {
var tuple = solveboard(puzzle);
if (tuple.answer == null) {
return -1;
}
total += tuple.state.length;
}
return total / samples;
}
function checkpuzzle(puzzle, board) {
if (board == undefined) {
board = null;
}
var tuple1 = solveboard(puzzle);
if (tuple1.answer == null) {
return -1;
}
if (board != null && boardmatches(board, tuple1.answer) == false) {
return -1;
}
var difficulty = tuple1.state.length;
var tuple2 = solvenext(tuple1.state);
if (tuple2.answer != null) {
return -1;
}
return difficulty;
}
function solvepuzzle(board) {
return solveboard(board).answer;
}
function solveboard(original) {
var board = [].concat(original);
var guesses = deduce(board);
if (guesses == null) {
return {state:[], answer:board};
}
var track = [{guesses:guesses, count:0, board:board}];
return solvenext(track);
}
function solvenext(remembered) {
while (remembered.length > 0) {
var tuple1 = remembered.pop();
if (tuple1.count >= tuple1.guesses.length) {
continue;
}
remembered.push({guesses:tuple1.guesses, count:tuple1.count+1, board:tuple1.board});
var workspace = [].concat(tuple1.board);
var tuple2 = tuple1.guesses[tuple1.count];
workspace[tuple2.pos] = tuple2.num;
var guesses = deduce(workspace);
if (guesses == null) {
return {state:remembered, answer:workspace};
}
remembered.push({guesses:guesses, count:0, board:workspace});
}
return {state:[], answer:null};
}
function deduce(board) {
while (true) {
var stuck = true;
var guess = null;
var count = 0;
// fill in any spots determined by direct conflicts
var tuple1 = figurebits(board);
var allowed = tuple1.allowed;
var needed = tuple1.needed;
for (var pos = 0; pos < 81; pos++) {
if (board[pos] == null) {
var numbers = listbits(allowed[pos]);
if (numbers.length == 0) {
return [];
}
else if (numbers.length == 1) {
board[pos] = numbers[0];
stuck = false;
}
else if (stuck == true) {
var t = _.map(numbers, function(val, key) {
return {pos:pos, num:val};
});
var tuple2 = pickbetter(guess, count, t);
guess = tuple2.guess;
count = tuple2.count;
}
}
}
if (stuck == false) {
var tuple3 = figurebits(board);
allowed = tuple3.allowed;
needed = tuple3.needed;
}
// fill in any spots determined by elimination of other locations
for (var axis = 0; axis < 3; axis++) {
for (var x = 0; x < 9; x++) {
var numbers = listbits(needed[axis * 9 + x]);
for (var i = 0; i < numbers.length; i++) {
var n = numbers[i];
var bit = 1 << n;
var spots = [];
for (var y = 0; y < 9; y++) {
var pos = posfor(x, y, axis);
if (allowed[pos] & bit) {
spots.push(pos);
}
}
if (spots.length == 0) {
return [];
}
else if (spots.length == 1) {
board[spots[0]] = n;
stuck = false;
}
else if (stuck) {
var t = _.map(spots, function(val, key) {
return {pos:val, num:n};
});
var tuple4 = pickbetter(guess, count, t);
guess = tuple4.guess;
count = tuple4.count;
}
}
}
}
if (stuck == true) {
if (guess != null) {
shuffleArray(guess);
}
return guess;
}
}
}
function figurebits(board) {
var needed = [];
var allowed = _.map(board, function(val, key) {
return val == null ? 511 : 0;
}, []);
for (var axis = 0; axis < 3; axis++) {
for (var x = 0; x < 9; x++) {
var bits = axismissing(board, x, axis);
needed.push(bits);
for (var y = 0; y < 9; y++) {
var pos = posfor(x, y, axis);
allowed[pos] = allowed[pos] & bits;
}
}
}
return {allowed:allowed, needed:needed};
}
function posfor(x, y, axis) {
if (axis == undefined) { axis = 0; }
if (axis == 0) {
return x * 9 + y;
}
else if (axis == 1) {
return y * 9 + x;
}
return ([0,3,6,27,30,33,54,57,60][x] + [0,1,2,9,10,11,18,19,20][y])
}
function axisfor(pos, axis) {
if (axis == 0) {
return Math.floor(pos / 9);
}
else if (axis == 1) {
return pos % 9;
}
return Math.floor(pos / 27) * 3 + Math.floor(pos / 3) % 3;
}
function axismissing(board, x, axis) {
var bits = 0;
for (var y = 0; y < 9; y++) {
var e = board[posfor(x, y, axis)];
if (e != null) {
bits |= 1 << e;
}
}
return 511 ^ bits;
}
function listbits(bits) {
var list = [];
for (var y = 0; y < 9; y++) {
if ((bits & (1 << y)) != 0) {
list.push(y);
}
}
return list;
}
function allowed(board, pos) {
var bits = 511;
for (var axis = 0; axis < 3; axis++) {
var x = axisfor(pos, axis);
bits = bits & axismissing(board, x, axis);
}
return bits;
}
// TODO: make sure callers utilize the return value correctly
function pickbetter(b, c, t) {
if (b == null || t.length < b.length) {
return {guess:t, count:1};
}
else if (t.length > b.length) {
return {guess:b, count:c};
}
else if (randomInt(c) == 0) {
return {guess:t, count:c+1};
}
return {guess:b, count:c+1};
}
function boardforentries(entries) {
var board = _.map(_.range(81), function(val, key) {
return null;
});
for (var i = 0; i < entries.length; i++) {
var item = entries[i];
var pos = item.pos;
var num = item.num;
board[pos] = num;
}
return board;
}
function boardmatches(b1, b2) {
for (var i = 0; i < 81; i++) {
if (b1[i] != b2[i]) {
return false;
}
}
return true;
}
function randomInt(max) {
return Math.floor(Math.random() * (max+1));
}
function shuffleArray(original) {
// Swap each element with another randomly selected one.
for (var i = 0; i < original.length; i++) {
var j = i;
while (j == i) {
j = Math.floor(Math.random() * original.length);
}
var contents = original[i];
original[i] = original[j];
original[j] = contents;
}
}
function removeElement(array, from, to) {
var rest = array.slice((to || from) + 1 || array.length);
array.length = from < 0 ? array.length + from : from;
return array.push.apply(array, rest);
};
function makeArray(length, value) {
return _.map(_.range(length), function(val, key) {
return value;
})
}
module.exports = {
makepuzzle : function () { return makepuzzle(solvepuzzle(makeArray(81, null))); },
boardmatches : boardmatches,
solvepuzzle : solvepuzzle,
ratepuzzle : ratepuzzle,
posfor : posfor
};