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Enchantment Refactoring, Fixed Registry Error, Removed Unnecessary Co…
…de, Fixed Conditions, Clarified Variable Names, Added Recipe Expansions, Optimised Imports - Refactored Enchantments to allow for more configurability - Fixed duplicate registry attempts within enchantments - Removed `BeeStingerItem` and `EnchantsLists` classes - Added `BusyBeeEnchantment` and `MultishotBowEnchantment` as separate enchantments - Added notations in various places to note nullability and more explicitly and clearly stated notes that were already present in the code (this is ongoing) - Explicitly renamed `POISONING` to `JUNGLE_POISON` where used to be more consistent and to be in line with Minecraft Dungeons - Rewrote `EnchantsRegistry` to use a Switch Statement rather than individual calls. This may change depending on need, but it is functionally the same thing as was already in place - Added fallbacks for the icons in the `ItemGroupRegistry` in case the items that are used by default are disabled in order to prevent a crash when the creative tabs are viewed - Optimised `LootTablesRegistry` - Updated lang entries to reflect more readable layout and groupings - Fixed recipe and advancement data files to allow for disabling of items without console spam
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