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@leMaik leMaik released this 22 Oct 22:35
· 376 commits to master since this release

Another year over, so here's the long overdue update! 🥳 Thanks to everyone who contributed. 🎉 The highlight of this update is support for Minecraft 1.20, but we also added some quality of life updates, fixed a few bugs and even improved the path tracer itself a bit.

🎁 New features

  • Support Minecraft 1.20 blocks
  • Add metalness control for beacon beams
  • Allow merging multiple dumps at once by selecting multiple files
  • Add mangrove wall sign
  • Add support for entities in post 20w45a worlds
  • Add dyed signs support

💅 Improvements

  • Carry energy through specular reflection, metallic reflection and transmission (this also fixes glass blocking too much light)
  • Reduce size of light block model to fix unnatural illumination
  • Add a checkbox to disable beacon beams
  • Set upper limit of render threads to the number of logical cores
  • Allow relative paths for the skymap in the scene json file
  • Slow down camera speed in parallel projection

🐛 Bugfixes

  • Fix ray clipping in alpha pass for parallel projection
  • Fix error due to missing built-in soul_fire texture
  • Fix NPE when loading scenes with missing worlds
  • Fix jukebox side texture
  • Do not clone cameras on rename
  • Fix wall sign dimensions and position
  • Fix scene reset when opening advanced tab
  • Fix dimension bugs in map view
  • Fix biome palette errors when loading worlds generated with WorldPainter
  • Make load world and world resource pack confirmation dialog always stay on top
  • Display JPEG files in image file dialogs
  • Fix not updating the UI on chunk load/reload
  • Fix map selection of invalid chunks
  • Fallback to ImageIO if loading textures with AWT fails
  • Fix possible deadlocks in the threadpool with some JREs
  • Fix TIFF image export
  • Reduce player height to 1.875 m instead of 2 m
  • Hide unimplemented player gear fields until we implement showing items