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CEventNetworkEntityDamage inconsistency. #3838

Description

@Randolio

What happened?

Having an issue related to the handler 'gameEventTriggered' triggering CEventNetworkEntityDamage. On build 3717 with artifacts 26261, taking damage and not dying does not seem to fire CEventNetworkEntityDamage. I tried dropping to a lower artifacts version and same result. However, testing on 3570 with artifacts 26261 it works perfectly fine. On both 3717 and 3570, dying triggers the event fine. On 3717, I can shoot a vehicle once and the event fires fine.

3717:
https://github.com/user-attachments/assets/d654f9c5-23c5-43da-a0f6-8667b027945d

3570:
https://github.com/user-attachments/assets/f0cb076c-c48b-42ce-8dca-6dbd236acd24

Expected result

I expect the event to fire when an entity takes damage.

Reproduction steps

  1. Jump off a roof in game
  2. Listen for event print

Importancy

Slight inconvenience

Area(s)

FiveM

Specific version(s)

3717

Additional information

I also tested 3751 and it acts the same as 3717.

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