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refactor(mirinae): rename PTextEditor to PCodeEditor
- Renamed all instances of `PTextEditor` to `PCodeEditor`. - Updated import paths and component references accordingly. - Adjusted related storybook files and templates. Signed-off-by: sulmo <[email protected]>
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{/* PCodeEditor.mdx */} | ||
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import { Canvas, Meta, Controls } from '@storybook/blocks'; | ||
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import * as PCodeEditorStories from './PCodeEditor.stories'; | ||
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<Meta of={PCodeEditorStories} /> | ||
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# Code Editor | ||
<br/> | ||
<br/> | ||
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## Basic | ||
<br/> | ||
<br/> | ||
<Canvas of={PCodeEditorStories.Basic} /> | ||
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<br/> | ||
<br/> | ||
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## Loading | ||
<br/> | ||
<br/> | ||
<Canvas of={PCodeEditorStories.Loading} /> | ||
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<br/> | ||
<br/> | ||
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## Highlight Lines | ||
<br/> | ||
<br/> | ||
<Canvas of={PCodeEditorStories.HighlightLines} /> | ||
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<br/> | ||
<br/> | ||
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## Change Code | ||
<br/> | ||
<br/> | ||
<Canvas of={PCodeEditorStories.ChangeCode} /> | ||
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<br/> | ||
<br/> | ||
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## Auto Reformat on Code Change (string only) | ||
<br/> | ||
<br/> | ||
<Canvas of={PCodeEditorStories.AutoReformatonCodeChangeStringOnly} /> | ||
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<br/> | ||
<br/> | ||
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## Playground | ||
<Canvas of={PCodeEditorStories.Playground} /> | ||
<Controls of={PCodeEditorStories.Playground} /> |
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