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This repository was archived by the owner on Oct 19, 2019. It is now read-only.
There are currently no built-in ways to prevent or allow a character into a Zone.
There should be a way for a Zone to tell another Zone to expect a character to connect, and reject those that aren't expected.
In reality there are only a few different types of zones:
Public, no entry restrictions
** Example: Major cities that anyone can fast-travel to.
Private, no entry restrictions
** Example: A personal castle that only the owner and their party can fast-travel to.
Public, must enter from a "connected" zone.
** Example: A separated quarter of a city, not accessible via fast-travel due to its small size.
Private, must enter from a "connected" zone.
** Example: A dungeon with a (possibly dangerous) foyer that players must pass through to gain access to the dungeon.
Where a public zone is where anyone can enter, whether they are in the owner's party or not. This is like "fast travelling" to a major city.
A private zone is restricted to the owner or members of the owner's party. This is like a traditional "instance" or "dungeon".
Zones that require entry from a connected zone are like zones that require a person to enter them from another zone, either via portal, or door or other entryway.
Currently all zones are treated as public, with no entry restrictions.