Skip to content
This repository was archived by the owner on Oct 19, 2019. It is now read-only.
This repository was archived by the owner on Oct 19, 2019. It is now read-only.

Characters can connect to any Zone #6

@cnelsonsic

Description

@cnelsonsic

There are currently no built-in ways to prevent or allow a character into a Zone.

There should be a way for a Zone to tell another Zone to expect a character to connect, and reject those that aren't expected.

In reality there are only a few different types of zones:

  • Public, no entry restrictions
    ** Example: Major cities that anyone can fast-travel to.
  • Private, no entry restrictions
    ** Example: A personal castle that only the owner and their party can fast-travel to.
  • Public, must enter from a "connected" zone.
    ** Example: A separated quarter of a city, not accessible via fast-travel due to its small size.
  • Private, must enter from a "connected" zone.
    ** Example: A dungeon with a (possibly dangerous) foyer that players must pass through to gain access to the dungeon.

Where a public zone is where anyone can enter, whether they are in the owner's party or not. This is like "fast travelling" to a major city.
A private zone is restricted to the owner or members of the owner's party. This is like a traditional "instance" or "dungeon".
Zones that require entry from a connected zone are like zones that require a person to enter them from another zone, either via portal, or door or other entryway.

Currently all zones are treated as public, with no entry restrictions.

Metadata

Metadata

Assignees

No one assigned

    Labels

    Projects

    No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions