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ROS Message Types as UObjects? #189

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Sage-of-Mirrors opened this issue Jan 13, 2023 · 1 comment
Open

ROS Message Types as UObjects? #189

Sage-of-Mirrors opened this issue Jan 13, 2023 · 1 comment
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@Sage-of-Mirrors
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Sage-of-Mirrors commented Jan 13, 2023

Hello! This is more of a general question than an issue. Is there a specific reasoning as to why the ROS message types are structs managed by TSharedPtrs instead of UObjects or UStructs? Being unable to utilize the messages directly in Blueprints seems like a huge restriction.

@Sanic
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Sanic commented Jan 17, 2023

Hi @Sage-of-Mirrors
This is mostly due to the architecture of the project. The pure communication via rosbridge was developed and tested with a separate library (https://github.com/Sanic/rosbridge2cpp). This is why the data structures don't know anything about UE4, because it was meant to be usable in different contexts as well.

@Sanic Sanic added the question label Jan 17, 2023
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