You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The authors state:
"We chose to use the Bullet physics engine because it can simulate deformable objects. However, while Gazebo supports Bullet , it does not yet support Bullet's soft body libraries specifically. Gazebo does, however, support third party plugins that allow for hard coded customization. We used these plugins to add Bullet soft body functionality to Gazebo."
and
"The entire project as well as these changes to Gazebo will be made public in our Git repository."
We would like to simulate contacts with soft / compliant / deformable objects.
The text was updated successfully, but these errors were encountered: