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Missing EGL support for Wayland #451
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Hello, |
My knowledge about GLX and Wayland is very basic (only from a user perspective), so I do not know what issues may arise when applying this patch. I could make the removed check for GLX optional and enabled by default. Maybe some other devs can shed some light on this. |
I've found why coin3d doesn't work correctly on the Wayland environment. The QGLWidget has a problem with a Wayland. I've re-implemented the QuarterWidget with QOpenGLWidget ( https://github.com/epuzanov/pivy/tree/QOpenGLWidget ). |
This bug is going to get really noisy soon due FreeCAD wayland users preferring to operate in wayland env and not Xwindows |
I updated an earlier branch to fix some issues I encountered while investigating EGL support on Wayland. You can find this work at https://github.com/magic-lantern-studio/coin/tree/glue_egl. I did not create a merge request since it has not been tested for building on other platforms, other than Ubuntu. Information on building this can be found at https://github.com/magic-lantern-studio/coin/wiki/OpenGL-ES-Investigation. |
see this thread in coin3d-discuss
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