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Releases: colinmeinke/wilderness

v2.3.1

25 Jul 11:41
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<a name"2.3.1">

2.3.1 (2016-07-25)

Bug Fixes

  • motionPath: correct rotate undershoot angle (ff0bc28a, closes #38)

v2.3.0

25 Jul 10:49
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<a name"2.3.0">

2.3.0 (2016-07-25)

Features

  • motionPath: allow rotate prop to take angle offset (021ff16a, closes #39)

v2.2.3

25 Jul 10:31
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<a name"2.2.3">

2.2.3 (2016-07-25)

Bug Fixes

  • play: take into account previous state of animation (ad721e8d, closes #37)

v2.2.2

24 Jul 11:20
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<a name"2.2.2">

2.2.2 (2016-07-24)

Bug Fixes

  • state: correct totalIterations calculation when reverse (74b32980, closes #35)

v2.2.1

24 Jul 10:36
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<a name"2.2.1">

2.2.1 (2016-07-24)

Bug Fixes

  • state: correct initial/final shape state (3b19b480, closes #34)

v2.2.0

23 Jul 15:47
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<a name"2.2.0">

2.2.0 (2016-07-23)

Features

  • motionPath: add option to rotate with motion path (dfab8003, closes #26)

v2.1.2

22 Jul 16:36
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<a name"2.1.2">

2.1.2 (2016-07-22)

Bug Fixes

  • update points dependency to fix motion path overshoot (fdf7a567, closes #25)

v2.1.1

22 Jul 11:03
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<a name"2.1.1">

2.1.1 (2016-07-22)

Bug Fixes

  • motionPath: should work with group shapes (21b20dcd, closes #28)

v2.1.0

21 Jul 14:00
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<a name"2.1.0">

2.1.0 (2016-07-21)

Features

v2.0.1

19 Jul 15:24
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<a name"2.0.1">

2.0.1 (2016-07-19)

Bug Fixes

  • state: should not throw error if no secondary shape (14517276)