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ACM SIGCOMM 2017 Workshop on Virtual Reality and Augmented Reality Network (VR/AR Network 2017)
Workshops
info date
Submission deadline
<del>March 25, 2017</del> <del>March 31st, 2017 11:59 PDT</del>
info date
Acceptance notification
<del>April 30, 2017</del>
info date
Camera ready deadline
May 31, 2017
role people
Workshop Co-Chairs
name affiliation
Richard Li
Future Networks@ Huawei, USA
name affiliation
Yong Liu
New York University, USA
role people
Steering Committee
name affiliation
Lili Qiu
University of Texas at Austin, USA
name affiliation
K.K Ramakrishnan
University of California, Riverside, USA
role people
Technical Program Committee
name affiliation
Fred Baker
Self-employed
name affiliation
Bo Begole
Huawei
name affiliation
Bob Briscoe
Simula
name affiliation
Jiasi Chen
University of California, Riverside
name affiliation
Nuno Correia
Universidade Nova de Lisboa
name affiliation
Sujit Dey
University of California, San Diego
name affiliation
Philip Godfrey
University of Illinois at Urbana-Champaign
name affiliation
Mansoor Hanif
BT
name affiliation
Guenter Klas
Vodafone
name affiliation
Baochun Li
University of Toronto
name affiliation
Jiangchuan Liu
Simon Fraser University
name affiliation
John Lui
The Chinese University of Hong Kong
name affiliation
Klara Nahrstedt
University of Illinois Urbana-Champaign
name affiliation
Shiv Panwar
New York University
name affiliation
Natasha Rooney
GSMA
name affiliation
Randall Stewart
Netflix
name affiliation
Ning Wang
University of Surrey
name affiliation
Yao Wang
New York University
name affiliation
Zhili Zhang
University of Minnesota

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Workshop Program

{% include program-online.html type="vr-ar" %}

Call For Papers

Virtual Reality (VR) and Augmented Reality (AR) are expected to be the next generation Killer-Apps in the future Internet. This workshop will bring together researchers and developers working on VR/AR and networking to share their experience, exchange views, and explore future research directions. Contemporary video applications increasingly require more pixels, higher frame rate, shorter delay, and lower packet loss rate. Immersive VR/AR videos are the representative applications. VR/AR is projected to form a $162 billion market by 2020. However, many technical bottlenecks and challenges need to be overcome to facilitate the wide adoption of VR/AR. In particular, high-throughput and low-latency data transmission, realtime video generation and adaption call for significant engineering innovations, which can only happen through interdisciplinary research. The Workshop will bring together experts from different fields, including video coding, communication, networking, and system to exchange ideas on novel network architecture and protocol designs to support VR/AR, as well as novel video coding and transmission designs to deliver immersive VR/AR experience in future networks.

The ACM SIGCOMM Workshop on Virtual Reality and Augmented Reality Network aims to foster a higher representation of researchers working on VR/AR network at SIGCOMM. The workshop will also serve as a meeting point for worldwide researchers to share new ideas and experiences and to discuss the challenges linked to the development of VR/AR network.

Topics of Interest

We solicit stimulating, original, previously unpublished ideas on completed work, position papers, and/or work-in-progress papers in the form of extended abstracts. We further encourage papers that propose new research directions or could generate lively debate at the workshop. We invite submissions on a wide range of VR/AR network research topics, including, but not limited to:

  • Joint video coding and transmission design
  • Networking requirements and challenges of VR/AR
  • Ultra-low-latency networking
  • High-throughput transport for VR/AR
  • Adaptive video streaming under network/user constraints
  • Novel content distribution network for VR/AR
  • Management of VR/AR network
  • Wireless and mobile video systems
  • VR/AR in 5G Networks

[Contact workshop co-chairs](mailto:[email protected],[email protected]?subject=[VR/AR Network 2017]){: data-role="button" class="button" }.

Submission Instructions

Submissions must be original, unpublished work, and not under consideration at another conference or journal. Submitted papers must be at most six (6) pages long, including all figures, tables, references, and appendices in two-column 10pt ACM format. Papers must include author’s names and affiliations for single-blind peer reviewing by the PC. Authors of accepted papers are expected to present their papers at the workshop.

Paper registration and submission can be done via HotCRP at: https://sigcomm17vrar.hotcrp.com/.

Important Dates

{% include dates2.html dates=page.dates %}

Authors Take Note

The official publication date is the date the proceedings are made available in the ACM Digital Library. This date may be up to TWO WEEKS prior to the first day of your conference. The official publication date affects the deadline for any patent filings related to published work.

Committees

{% include committees.html committees=page.committees %}