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This could be an issue with the way raycasts and/or collision are done. It results in blocks being placed in the wrong place most of the time. Breaking blocks is more stable, but still not accurate.
The text was updated successfully, but these errors were encountered:
This could be an issue with the way raycasts and/or collision are done. It results in blocks being placed in the wrong place most of the time. Breaking blocks is more stable, but still not accurate.
The text was updated successfully, but these errors were encountered: