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Blocks Sometimes Get Placed and Removed At The Wrong Location #20

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connorwmackay opened this issue Jun 14, 2024 · 1 comment
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@connorwmackay
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This could be an issue with the way raycasts and/or collision are done. It results in blocks being placed in the wrong place most of the time. Breaking blocks is more stable, but still not accurate.

@connorwmackay connorwmackay added the bug Something isn't working label Jun 14, 2024
@connorwmackay connorwmackay added this to the Core - V1.0 milestone Jun 14, 2024
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This could be fixed by using Bresenham's line algorithm.

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