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PlayFrame.java
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PlayFrame.java
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package com.kwest;
/**
* Tejas Shah and Nehemiah Elias
* APCS
* Mr. Hunter
* PlayFrame.java
* 11/29/18
* This program contains the GUI for the main screen that
* the player uses to actually make decisions and play the
* game. It displays buttons, text, and images in an
* attempt to create an iterative game experience.
*/
import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
import javax.swing.BoxLayout;
import javax.swing.JOptionPane;
import java.util.ArrayList;
/**
* GUI that visualizes the main game play loop
*/
public class PlayFrame {
private JFrame frame;
private JPanel panel;
private JButton shield;
private JButton sword;
private JButton potion;
private JLabel description;
private JLabel message;
private JLabel player_labeler;
private JLabel player_img;
private JLabel opponent_img;
private JLabel player_weapon_img;
private JLabel opponent_weapon_img;
/**
* Function to dynamically change Description JLabel of GUI
* @param text String to change JLabel to
*/
public void setDescText(String text) {
description.setText(text);
frame.add(description);
}
/**
* Function to dynamically change Message JLabel of GUI
* @param text String to change JLabel to
*/
public void setMessage(String text) {
message.setText(text);
frame.add(message);
}
/**
* A utility function to end the game if result[0] returns a game-terminating character
* @param game The main game object
* @throws InterruptedException in case there are any errors with System.exit(0)
*/
public void checkStatus(Game game) throws InterruptedException {
String status = game.getStatus();
if(status == "l") {
JOptionPane.showMessageDialog(null, "You Lost!");
Thread.sleep(2);
System.exit(0);
} else if(status == "w") {
JOptionPane.showMessageDialog(null, "You Win!");
Thread.sleep(2);
System.exit(0);
} else if(status == "n") {
// do nothing, continue game
}
}
/**
* Function to dynamically change the Weapon Images of GUI
* @param move Player's move choice
* @param op_move Opponent's move choice
* @throws IOException
*/
public void setWeaponImages(Move move, Move op_move) throws IOException {
URL url;
BufferedImage image;
switch(move) {
case POTION:
url = getClass().getResource("Kwest_Potion.png");
image = ImageIO.read(url);
player_weapon_img.setIcon(new ImageIcon(image));
break;
case SWORD:
url = getClass().getResource("Kwest_Player_Sword.png");
image = ImageIO.read(url);
player_weapon_img.setIcon(new ImageIcon(image));
break;
case SHIELD:
url = getClass().getResource("Kwest_Shield.png");
image = ImageIO.read(url);
player_weapon_img.setIcon(new ImageIcon(image));
break;
}
switch(op_move) {
case POTION:
url = getClass().getResource("Kwest_Potion.png");
image = ImageIO.read(url);
opponent_weapon_img.setIcon(new ImageIcon(image));
break;
case SWORD:
url = getClass().getResource("Kwest_Enemy_Sword.png");
image = ImageIO.read(url);
opponent_weapon_img.setIcon(new ImageIcon(image));
break;
case SHIELD:
url = getClass().getResource("Kwest_Shield.png");
image = ImageIO.read(url);
opponent_weapon_img.setIcon(new ImageIcon(image));
break;
}
}
/**
* Constructor to create the updated GUI and continue play of the game
* @param game Main game instance
*/
public PlayFrame(Game game) {
frame = new JFrame("Kwest");
panel = new JPanel();
shield = new JButton("Shield");
sword = new JButton("Sword");
potion = new JButton("Potion");
panel.setBorder(BorderFactory.createEmptyBorder(0,0,0,0));
panel.setBackground(Color.WHITE);
panel.setLayout(new BoxLayout(panel, BoxLayout.PAGE_AXIS));
shield.setBounds(100, 30, 100, 50);
sword.setBounds(200, 30, 100, 50);
sword.setHorizontalAlignment((int) JFrame.CENTER_ALIGNMENT);
potion.setBounds(300, 30, 100, 50);
description = new JLabel();
description.setBounds(10, 100, 500, 100);
message = new JLabel();
message.setBounds(10, 120, 500, 100);
player_labeler = new JLabel("YOU ENEMY");
player_labeler.setBounds(50, 350, 500, 100);
panel.add(player_labeler);
player_img = new JLabel();
URL url = getClass().getResource("Kwest_Player.png");
BufferedImage image = null;
try {
image = ImageIO.read(url);
} catch (IOException e2) {
// TODO Auto-generated catch block
e2.printStackTrace();
}
player_img.setIcon(new ImageIcon(image));
player_img.setBounds(-30, 200, 200, 200);
panel.add(player_img);
opponent_img = new JLabel();
url = getClass().getResource("Kwest_Enemy.png");
try {
image = ImageIO.read(url);
} catch (IOException e2) {
// TODO Auto-generated catch block
e2.printStackTrace();
}
opponent_img.setIcon(new ImageIcon(image));
opponent_img.setBounds(315, 200, 200, 200);
panel.add(opponent_img);
player_weapon_img = new JLabel();
player_weapon_img.setBounds(110, 200, 200, 200);
panel.add(player_weapon_img);
opponent_weapon_img = new JLabel();
opponent_weapon_img.setBounds(275, 200, 200, 200);
panel.add(opponent_weapon_img);
ArrayList<Move> available_moves = game.availableMoves();
if(available_moves.contains(Move.SHIELD)) {
panel.add(shield);
}
if(available_moves.contains(Move.SWORD)) {
panel.add(sword);
}
if(available_moves.contains(Move.POTION)) {
panel.add(potion);
}
frame.setContentPane(panel);
frame.setSize(500,500);
frame.setLayout(null);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Move op_move = game.opponentMove();
shield.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
game.playMove(Move.SHIELD, op_move);
String move_str = game.moveToString(Move.SHIELD);
String op_move_str = game.moveToString(op_move);
frame.dispose();
PlayFrame newframe = new PlayFrame(game);
try {
newframe.setWeaponImages(Move.SHIELD, op_move);
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
newframe.setDescText("You picked " + move_str + ", Your energy level is now " + game.getEnergyLevel() + ", your opponent chose " + op_move_str);
newframe.setMessage(game.getMessage());
try {
checkStatus(game);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
});
sword.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
game.playMove(Move.SWORD, op_move);
String move_str = game.moveToString(Move.SWORD);
String op_move_str = game.moveToString(op_move);
frame.dispose();
PlayFrame newframe = new PlayFrame(game);
try {
newframe.setWeaponImages(Move.SWORD, op_move);
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
newframe.setDescText("You picked " + move_str + ", Your energy level is now " + game.getEnergyLevel() + ", your opponent chose " + op_move_str);
newframe.setMessage(game.getMessage());
try {
checkStatus(game);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
});
potion.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
game.playMove(Move.POTION, op_move);
String move_str = game.moveToString(Move.POTION);
String op_move_str = game.moveToString(op_move);
frame.dispose();
PlayFrame newframe = new PlayFrame(game);
try {
newframe.setWeaponImages(Move.POTION, op_move);
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
newframe.setDescText("You picked " + move_str + ", Your energy level is now " + game.getEnergyLevel() + ", your opponent chose " + op_move_str);
newframe.setMessage(game.getMessage());
try {
checkStatus(game);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
});
}
}