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Hello!
I have used xTTS v2 for a while and made great voices.
I sih to know one thing:
every voice made, when it "speaks" has the same cadence and pronounciation (clearly from a trained model).
How could I get from the speaker also that?
I mean, to really clone a voice, you don't need only the frequencies but also their nuances.
Can you please post an example or even better, add the feture directly in xTTSv2?
So that one can decide if getting a standard voice, a "speaker" voice, or a speaker voice and "nuance".
That would be great!
Thanks.
The text was updated successfully, but these errors were encountered:
I don't think this is entirely true. I put in some text and I had something like "in the butt, yeah in the butt!" and it spoke the last part where it raised the pitch of yeah and said it more excited and made it feel like an exclamation(as if it took into account !).
So there are some nuances. Maybe there should be some way to modify the speech a bit with "special tokens" that can raise or lower the pitch or increase the speed or whatever. I think this would require, for it to work, someone to categorize a training set that way else it likely won't feel natural.
Hello!
I have used xTTS v2 for a while and made great voices.
I sih to know one thing:
every voice made, when it "speaks" has the same cadence and pronounciation (clearly from a trained model).
How could I get from the speaker also that?
I mean, to really clone a voice, you don't need only the frequencies but also their nuances.
Can you please post an example or even better, add the feture directly in xTTSv2?
So that one can decide if getting a standard voice, a "speaker" voice, or a speaker voice and "nuance".
That would be great!
Thanks.
The text was updated successfully, but these errors were encountered: