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Getting warning:
WebGL: INVALID_OPERATION: texSubImage3D: ArrayBufferView not big enough for request in vtkStreamingOpenGLTexture.js
for below code:
This is happening for images which are thumbnails or fetched from byte range requests, basically partial images as the warning message suggests. I have tried scaling the pixel data in my local setup and that seems to be working but I am not sure if it's the correct way to do it.
Steps to Reproduce
It is happening for cornerstone3D progressive loading examples (as of 3rd feb 2025, the dicom links seem to be broken). Alternatively, setup a project which supports progressive loading with cornerstone3D.
The current behavior
As it throws a warning message for partial images, It is showing a gray viewport.
The expected behavior
Pixelated images should be shown for partial images
OS
macOS 14.5 (23F79)
Node version
v20.18.1
Browser
Chrome 132.0.6834.159 (Official Build) (arm64)
The text was updated successfully, but these errors were encountered:
Describe the Bug
Getting warning:
WebGL: INVALID_OPERATION: texSubImage3D: ArrayBufferView not big enough for request in vtkStreamingOpenGLTexture.js
for below code:
This is happening for images which are thumbnails or fetched from byte range requests, basically partial images as the warning message suggests. I have tried scaling the pixel data in my local setup and that seems to be working but I am not sure if it's the correct way to do it.
Steps to Reproduce
It is happening for cornerstone3D progressive loading examples (as of 3rd feb 2025, the dicom links seem to be broken). Alternatively, setup a project which supports progressive loading with cornerstone3D.
The current behavior
As it throws a warning message for partial images, It is showing a gray viewport.
The expected behavior
Pixelated images should be shown for partial images
OS
macOS 14.5 (23F79)
Node version
v20.18.1
Browser
Chrome 132.0.6834.159 (Official Build) (arm64)
The text was updated successfully, but these errors were encountered: