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camera.py
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#!/usr/bin/env python3
#
# camera.py - by Don Cross - 2021-03-27
#
# Example Python program for Astronomy Engine:
# https://github.com/cosinekitty/astronomy
#
# Suppose you want to photograph the Moon,
# and you want to know what it will look like in the photo.
# Given a location on the Earth, and a date/time,
# this program calculates the orientation of the sunlit
# side of the Moon with respect to the top of your
# photo image. It assumes the camera faces directly
# toward the Moon's azimuth and tilts upward to its
# altitude angle above the horizon.
#
# To execute, run the command:
#
# python3 camera.py latitude longitude [yyyy-mm-ddThh:mm:ssZ]
#
import sys
import math
import astronomy
from astro_demo_common import ParseArgs
def Camera(observer: astronomy.Observer, time: astronomy.Time) -> int:
tolerance = 1.0e-15
# Calculate the topocentric equatorial coordinates of date for the Moon.
# Assume aberration does not matter because the Moon is so close and has such a small relative velocity.
moon_equ = astronomy.Equator(astronomy.Body.Moon, time, observer, True, False)
# Also calculate the Sun's topocentric position in the same coordinate system.
sun_equ = astronomy.Equator(astronomy.Body.Sun, time, observer, True, False)
# Get the Moon's horizontal coordinates, so we know how much to pivot azimuth and altitude.
moon_hor = astronomy.Horizon(time, observer, moon_equ.ra, moon_equ.dec, astronomy.Refraction.Airless)
print('Moon horizontal position: azimuth = {:0.3f}, altitude = {:0.3f}'.format(moon_hor.azimuth, moon_hor.altitude))
# Get the rotation matrix that converts equatorial to horizontal coordintes for this place and time.
rot = astronomy.Rotation_EQD_HOR(time, observer)
# Modify the rotation matrix in two steps:
# First, rotate the orientation so we are facing the Moon's azimuth.
# We do this by pivoting around the zenith axis.
# Horizontal axes are: 0 = north, 1 = west, 2 = zenith.
# Tricky: because the pivot angle increases counterclockwise, and azimuth
# increases clockwise, we undo the azimuth by adding the positive value.
rot = astronomy.Pivot(rot, 2, moon_hor.azimuth)
# Second, pivot around the leftward axis to bring the Moon to the camera's altitude level.
# From the point of view of the leftward axis, looking toward the camera,
# adding the angle is the correct sense for subtracting the altitude.
rot = astronomy.Pivot(rot, 1, moon_hor.altitude)
# As a sanity check, apply this rotation to the Moon's equatorial (EQD) coordinates and verify x=0, y=0.
vec = astronomy.RotateVector(rot, moon_equ.vec)
# Convert to unit vector.
radius = vec.Length()
vec.x /= radius
vec.y = abs(vec.y / radius) # prevent "-0"
vec.z = abs(vec.z / radius) # prevent "-0"
print('Moon check:', vec.format('0.8f'))
if abs(vec.x - 1.0) > tolerance:
print("Excessive error in moon check (x).")
return 1
if abs(vec.y) > tolerance:
print("Excessive error in moon check (y).")
return 1
if abs(vec.z) > tolerance:
print("Excessive error in moon check (z).")
return 1
# Apply the same rotation to the Sun's equatorial vector.
# The x- and y-coordinates now tell us which side appears sunlit in the camera!
vec = astronomy.RotateVector(rot, sun_equ.vec)
# Don't bother normalizing the Sun vector, because in AU it will be close to unit anyway.
print('Sun vector:', vec.format('0.8f'))
# Calculate the tilt angle of the sunlit side, as seen by the camera.
# The x-axis is now pointing directly at the object, z is up in the camera image, y is to the left.
tilt = math.degrees(math.atan2(vec.y, vec.z))
print('Tilt angle of sunlit side of the Moon = {:0.3f} degrees counterclockwise from up.'.format(tilt))
illum = astronomy.Illumination(astronomy.Body.Moon, time)
print('Moon magnitude = {:0.2f}, phase angle = {:0.2f} degrees.'.format(illum.mag, illum.phase_angle))
angle = astronomy.AngleFromSun(astronomy.Body.Moon, time)
print('Angle between Moon and Sun as seen from Earth = {:0.2f} degrees.'.format(angle))
return 0
if __name__ == '__main__':
observer, time = ParseArgs(sys.argv)
sys.exit(Camera(observer, time))