Help understanding spin
property of AxisInfo
#266
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I would like some help understanding the I am trying to make a relatively accurate 3D simulation of the Earth and the Sun in ThreeJS. I'm stuck at applying the correct rotation to my sphere representing the Earth so that it shows the correct area receiving sunlight at a given time. Here's some additional details about my simulation:
Now the problem is that I need to calculate a certain spin offset based on the initial position/direction of the prime meridian that is determined by how the texture is applied. The IAU report includes the following illustration: And we've got the following description:
From what I undestand, the gamma node or Earth equinox at J2000.0 is the intersection of the Earth's equatorial and ecliptic planes at epoch J2000.0. More precisely, it is the intersection of the March or vernal equinox. I understand that the ICRF is a reference frame based on the Earth's equator and equinox that has its origin at the barycenter of the solar system at J2000.0. It is almost identical to the J2000 Frame: But I still don't get why Q is gamma plus 90 degrees minus alpha zero. |
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Replies: 2 comments 9 replies
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I agree with you, it doesn't make sense. The diagram looks wrong to me; it doesn't match the text, nor does it make sense intuitively. The body's north pole has right ascension |
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I agree with you, it doesn't make sense. The diagram looks wrong to me; it doesn't match the text, nor does it make sense intuitively. The body's north pole has right ascension$\alpha_0$ . That same right ascension is where the body's equator passes most north of the Earth's J2000 equator. The nodes therefore must be at $\alpha_0\pm90^\circ$ . The text says we arbitrarily pick $Q=\alpha_0+90^\circ$ . The diagram doesn't match that, and I believe the text is correct. Therefore I think whoever drew the diagram made a mistake.