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I generally focus on providing the source code that can be used from a variety of platforms. I don't want to also maintain build environments for the platforms that could be targeted using the code. If someone wants to use Astronomy Engine in a WASM environment, they are welcome to do so. Put another way, I already have a heavy support and test matrix because of all the programming languages I support. If we start adding multiple supported platforms per programming language, the unit testing overhead becomes huge very quickly. That said, if you end up using Astronomy Engine in a WASM environment, and there is something about the code that makes it difficult or impossible, please let me know. I would definitely want to help other people support WASM if I can make source changes that don't break any existing unit tests or demos. |
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Thank you for answering. |
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Hello,
I'm wondering if you have any thoughts regarding WebAssembly (Wasm).
I don't have experience using it, but it looks interesting.
In a nutshell, Wasm bytecode :
Through a quick and cursory glance, it seems that compiling from C/C++ may give access to more mature tools. But I could be wrong.
Did you consider building Wasm bytecode (from the C version of the engine, or any other) and packaging it in your releases ?
Here is a link to the official documentation.
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