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MainMenu.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// use File
using System.IO;
public class MainMenu : MonoBehaviour
{
public GameObject continueButton;
public void StartGame()
{
SceneController.loadScene("Story Introduction");
}
public void ExitGame()
{
Application.Quit();
}
// Start is called before the first frame update
void Start()
{
// if Data.tutorialComplete is true set continue button to active
if (File.Exists(Application.persistentDataPath + "/data.txt"))
{
continueButton.SetActive(true);
}
}
public void ContinueGame()
{
Data.DebugLogData();
Debug.Log("Continue Game");
Data.loadData();
Data.DebugLogData();
if (Data.beatenTutorial)
{
SceneController.loadScene("StageSelection");
}
else
{
SceneController.loadScene("Story Introduction");
}
}
public void OpenCredits()
{
SceneController.loadScene("Credits");
}
// Update is called once per frame
void Update()
{
}
}