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Crash: bsp_mesh_idx < SHADER_MAX_BSP_ENTITIES #32

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IvanVolosyuk opened this issue Feb 5, 2019 · 1 comment
Open

Crash: bsp_mesh_idx < SHADER_MAX_BSP_ENTITIES #32

IvanVolosyuk opened this issue Feb 5, 2019 · 1 comment

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@IvanVolosyuk
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q2vkpt: src/refresh/vkpt/main.c:916: upload_entity_transforms: Assertion `bsp_mesh_idx < SHADER_MAX_BSP_ENTITIES' failed.
Reproduce: run to a closed door in the save file attached in release data of quake2.
save11.zip
Fixed by increasing to 48. Didn't notice any issues with this value so far in my run.

@cschied
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cschied commented Mar 7, 2019

I'll verify that it doesn't break anything (UBO space is limited unfortunately) and I'll merge/commit a fix for it.

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