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On AZERTY keyboard, Q and A are swapped (WASD -> ZQSD). SDL2 handles this nicely so the player 2 can be controlled with Q and D as expected.
The problem is that the main menu image showing the player 2 controls is, well, an image, so it can't take this mapping into account: https://github.com/cxong/FallingTime/blob/master/data/graphics/keyboard1.png
The fix would be to use sprites without the letter, and to put a label on top of them with the proper remapped key given by SDL2.
The text was updated successfully, but these errors were encountered:
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On AZERTY keyboard, Q and A are swapped (WASD -> ZQSD). SDL2 handles this nicely so the player 2 can be controlled with Q and D as expected.
The problem is that the main menu image showing the player 2 controls is, well, an image, so it can't take this mapping into account: https://github.com/cxong/FallingTime/blob/master/data/graphics/keyboard1.png
The fix would be to use sprites without the letter, and to put a label on top of them with the proper remapped key given by SDL2.
The text was updated successfully, but these errors were encountered: