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How do you constraint the motions to 2d from the physics plugin? |
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Hi, I have a supervised robot which is responsible for removal and creation of another robot at every reset of the simulation.
I also have a plysics plugin to constrain the created robot to 2D motions.
It looks like the plugin does not not run if istantiated by the supervisor. It runs properly only if already there when the world is loaded.
Do you have some suggestions for achieving the desired behavior?
Should I act on the physics from the supervisor controller instead of using the plugin?
Thanks
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