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The recommended way to import 3D models, including UV, is to export the Blender model in OBJ or Collada format and use it in Webots with the CadShape node that references the OBJ or Collada file. |
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We're starting a project using Webots and we're trying to find the best way to import models with UVs and textures from Blender. It seems the Webots exporter is out of date, can you please recommend the best way to do this?
Thanks!
Cross-reference: cyberbotics/blender-webots-exporter#12
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