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Support for Godot 4.0 #6

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JAWS81 opened this issue Apr 8, 2023 · 7 comments
Open

Support for Godot 4.0 #6

JAWS81 opened this issue Apr 8, 2023 · 7 comments

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@JAWS81
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JAWS81 commented Apr 8, 2023

The addon is not supported by Godot 4.0 or higher. Please Update.

@cybereality
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Owner

Thanks. I can look into this.

@Hayden-Fluff
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Are there any updates on this?

I find myself really slowed down when I go from modelling in Blender to placing assets in Godot, having to switch navigation methods constantly.

@cybereality
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Honesty, I'm not using Godot any longer so I don't think I will update this. However, it probably would not be hard to port with the code that is available. Sorry.

@Hayden-Fluff
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Understandable, I'm pretty new to Godot myself and I'm not too familiar with GDScript, but I am asking around to see if anyone is willing to assist me with this.
Thanks for the present work either way! That'll definitely help rather than using 3dConnexion's SDK

@ZenithStar
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I took a brief look at what it would take to do this. Beyond the GDScript changes, GDNative is depreciated in favor of GDExtention and C++ Modules, and so any update would need to be recompiled. It's also currently experimental and isn't compatible between minor releases of Godot.

@imagicalFantasy
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It's a litle bit sad, I would love ton control godot with my 3D mouse... I'm disapointed about no software got build in support for this amazing tool... when you controlled camera with 3D connexion mouse, you never want to roll back to the classic mouse with hotkey to navigate in 3D space.

@MrVolans
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MrVolans commented Mar 24, 2024

I have forked this and ported the extension to GDExtension. It's working in perspective mode, but orthogonal projection goes crazy when you turn, so I made a check to deny inputs while in orthogonal mode.
There's a precompiled DLL for Windows atm. Haven't had the chance to test on other platforms yet.

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6 participants