You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Various spells (e.g. Aid or Heroes Feast) increase a players hit point maximum for a period of time.
Rules wise this is distinct from temporary hit points, in that a) they can be healed normally and b) they do cause concentration checks when you take damage to these addition hit points and b) the stack with temporary hit points.
Currently, I've been modelling these as temporary hit points in II, which has worked fine for a while. But if get's complex when you have both. It would be nice if there was a way to add these increases as a temporary affect that just when into the main hit point pool of the character, rather than the separate temp HP pool, and then could be removed later.
I mean, I can go through each character and edit their max HP, and then remember to remove them after, but that's not fun.
The text was updated successfully, but these errors were encountered:
The "Quick Edit Statblock" command comes pretty close to this. I know you were hoping for something more ephemeral (i.e. goes away on its own) but hopefully the new command does the trick. Feel free to close the issue if you're satisfied, or leave it open as a feature request :-)
A suggestion:
Various spells (e.g. Aid or Heroes Feast) increase a players hit point maximum for a period of time.
Rules wise this is distinct from temporary hit points, in that a) they can be healed normally and b) they do cause concentration checks when you take damage to these addition hit points and b) the stack with temporary hit points.
Currently, I've been modelling these as temporary hit points in II, which has worked fine for a while. But if get's complex when you have both. It would be nice if there was a way to add these increases as a temporary affect that just when into the main hit point pool of the character, rather than the separate temp HP pool, and then could be removed later.
I mean, I can go through each character and edit their max HP, and then remember to remove them after, but that's not fun.
The text was updated successfully, but these errors were encountered: