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models.py
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
class Game:
winnable_positions = [
(0,1,2),
(3,4,5),
(6,7,8),
(0,3,6),
(1,4,7),
(2,5,8),
(0,4,8),
(2,4,6)
]
def __init__(self):
self.board = [None for _ in range(9)]
self.moves = []
self.winner = None
@property
def board_positions(self):
return [i + 1 if not x else x for i, x in enumerate(self.board)]
@property
def available_positions(self):
return [i for i, v in enumerate(self.board) if not v]
def mark(self, marker, pos):
self.moves.append(pos)
self.board[pos] = marker
@property
def undo_move(self):
self.winner = None
self.board[self.moves.pop()] = None
def is_won(self):
board = self.board
if None not in self.board:
self.winner = None
return True
for a, b, c in self.winnable_positions:
if board[a] and board[a] == board[b] == board[c]:
self.winner = board[a]
return True
return False
def maximized(self, marker, opponent):
best_score, best_move = None, None
for move in self.available_positions:
self.mark(marker, move)
if self.is_won():
score = self.score(marker, opponent)
else:
_, score = self.minimized(marker, opponent)
self.undo_move
if best_score == None or score > best_score:
best_score, best_move = score, move
return best_move, best_score
def minimized(self, marker, opponent):
best_score, best_move = None, None
for move in self.available_positions:
self.mark(opponent, move)
if self.is_won():
score = self.score(marker, opponent)
else:
_, score = self.maximized(marker, opponent)
self.undo_move
if best_score == None or score < best_score:
best_score, best_move = score, move
return best_move, best_score
def score(self, marker, opponent):
if self.is_won():
if self.winner == marker:
return 1
elif self.winner == opponent:
return -1
return 0