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Action.h
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Action.h
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/*
This item execute an action when selected.
*/
#include <Arduino.h>
#include "MenuItem.h"
#ifndef Action_h
#define Action_h
template <class T> class ParamAction : public MenuItem {
public:
typedef void(*ActionCallback)(T);
ParamAction(MenuItem* parent, const char* text, ActionCallback callback, T data): MenuItem(parent, text) {
this->callback = callback;
this->data = data;
}
ParamAction(MenuItem* parent, const FlashString* text, ActionCallback callback, T data): MenuItem(parent, text) {
this->callback = callback;
this->data = data;
}
char getTypeId() { return 'a'; }
// MenuItem fields
// When activated from parent menu, trigger the callback and don't take control.
bool activate() {
if (this->callback)
this->callback(this->data);
return 0;
}
void deactivate() {};
// These three methods do nothing. Since Action doesn't take control, they are never called.
void doNext() { }
void doPrev() { }
MenuItem* action() { return NULL; }
protected:
// callback pointer
ActionCallback callback;
T data;
};
class Action : public MenuItem {
public:
typedef void(*ActionCallback)(void);
Action(MenuItem* parent, const char* text, ActionCallback callback): MenuItem(parent, text) {
setCallback(callback);
}
Action(MenuItem* parent, const FlashString* text, ActionCallback callback): MenuItem(parent, text) {
setCallback(callback);
}
char getTypeId() { return 'a'; }
// Set the callback to execute.
void setCallback(ActionCallback callback) { this->callback = callback; }
// MenuItem fields
// When activated from parent menu, trigger the callback and don't take control.
bool activate() {
if (this->callback)
this->callback();
return 0;
}
void deactivate() {};
// These three methods do nothing. Since Action doesn't take control, they are never called.
void doNext() { }
void doPrev() { }
MenuItem* action() { return NULL; }
protected:
// callback pointer
ActionCallback callback;
};
#endif