|
| 1 | +游戏编程模式中文 |
| 2 | + |
| 3 | +* [介绍](01-Introduction.md) |
| 4 | + * [架构,性能和游戏](01.1-Architecture, Performance, and Games.md) |
| 5 | +* [再探设计模式](02-Design Patterns Revisited.md) |
| 6 | + * [命令模式](02.1-Command.md) |
| 7 | + * [享元模式](02.2-Flyweight.md) |
| 8 | + * [观察者模式](02.3-Observer.md) |
| 9 | + * [原型模式](02.4-Prototype.md) |
| 10 | + * [单例模式](02.5-Singleton.md) |
| 11 | + * [状态模式](02.6-State.md) |
| 12 | +* [序列模式](03-Sequencing Patterns.md) |
| 13 | + * [双缓冲](03.1-Double Buffer.md) |
| 14 | + * [游戏循环](03.2-Game Loop.md) |
| 15 | + * [更新方法](03.3-Update Method.md) |
| 16 | +* [行为模式](04-Behavioral Patterns.md) |
| 17 | + * [字节码](04.1-Bytecode.md) |
| 18 | + * [子类沙盒](04.2-Subclass Sandbox.md) |
| 19 | + * [对象类型](04.3-Type Object.md) |
| 20 | +* [解耦模式](05-Decoupling Patterns.md) |
| 21 | + * [组件](05.1-Component.md) |
| 22 | + * [事件队列](05.2-Event Queue.md) |
| 23 | + * [服务定位器](05.3-Service Locator.md) |
| 24 | +* [优化模式](06-Optimization Patterns.md) |
| 25 | + * [数据局部性](06.1-Data Locality.md) |
| 26 | + * [脏标记](06.2-Dirty Flag.md) |
| 27 | + * [对象池](06.3-Object Pool.md) |
| 28 | + * [空间划分](06.4-Spatial Partition.md) |
0 commit comments