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I'm trying to come up with the best setup to work around issue #146 where any more than 2 controllers on 1 BlueRetro board causes significant lag.
Step 1
How would I set it up so that Board-A only accepts controller 1 / port 1 connection, and Board-B accepts controller 2 / port 2 connection? It seems like when something connects it always tries to map it to port 1?
Step 2
For 4 player SNES, is there any setup/config you can think of where each board would only accept 2 controller connections? For example, Board-A would handle 1p & 2p, and Board-B would handle 2p and 3p? I suppose it would be a weird mix, because one of them would have to be set to the multi-tap emulation device?
Thanks for any help or advice here!! Really love BlueRetro and it would be awesome to come up with some kind of solve for this (my dream SNES setup :) )
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Hey all!
Looking for recommendations here - I have:
I'm trying to come up with the best setup to work around issue #146 where any more than 2 controllers on 1 BlueRetro board causes significant lag.
Step 1
How would I set it up so that Board-A only accepts controller 1 / port 1 connection, and Board-B accepts controller 2 / port 2 connection? It seems like when something connects it always tries to map it to port 1?
Step 2
For 4 player SNES, is there any setup/config you can think of where each board would only accept 2 controller connections? For example, Board-A would handle 1p & 2p, and Board-B would handle 2p and 3p? I suppose it would be a weird mix, because one of them would have to be set to the multi-tap emulation device?
Thanks for any help or advice here!! Really love BlueRetro and it would be awesome to come up with some kind of solve for this (my dream SNES setup :) )
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