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Sega Master System and the "Pause" Button #915

Answered by vicsidious
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Ok well, turns out I was ill informed. The pause button was not activated at all under the Parallel 1P weird button combination. Turns out it was the second controller D-Pad input that had the same behaviour as the pause button.
i.e: in Wonder Boy 3, pressing the pause button shows the the inventory menu.... unbeknownst to me, the player 2 left and up buttons does the same!!

Which begs another question.....

Can we program combos (like multiple inputs) on the same button press?

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@darthcloud
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